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Xenology is a technology on the Diplomacy and Trading technology tree with a research cost of 40 Science. It unlocks one Luxury Resource Exploitation and one Star System Improvement and allows further research in Relativistic Economics.

"First contacts with alien beings cause a rapid development in disparate branches of study - linguistics, anthropology, biology, sociology. These are quickly brought together under the unifying title of "xenology.""

NoteEdit

The Harmony do not receive the Xenotourism Agencies Star System Improvement. Also, this technology has a research cost of 130 Science and requires research in Soil Xenobiology.

AnimaliaEdit

Research-animalia

Unlocks the gathering of Redsang, Bluecap Mold, Dustwater, and Hydromiel

"It is inevitable the diversity of planets would also create a diversity of biological life. Strange beasts, with even stranger abilities, can be found in the many anonymous planets of the galaxy. Whether as pets, products, food, or means of production, the strange species of the galaxy have enormous value."

Xenotourism AgenciesEdit

Research-xenotourism-agencies
  • +8 Dust per colonized Terran
  • +8 Dust per colonized Jungle
  • +8 Dust per colonized Ocean
  • +8 Dust per colonized Arid
  • +8 Dust per colonized Tundra
  • -2 Dust on improvement

Cost: 80 Industry

"In order to properly tap into the exploding market of alien tourists, a special infrastructure must be put into place. Travel between planets is a simple problem; travel between cultures is something else indeed. In order to effectively provide an interesting destination for aliens, enormous work is required in public infrastructures, hotels, restaurants, spaceports, and--most particularly--toilets."

Xenotourism Agencies (Sheredyn)Edit

Research-xenotourism-agencies-sheredyn
  • +8 Dust per colonized Terran
  • +8 Dust per colonized Jungle
  • +8 Dust per colonized Ocean
  • +8 Dust per colonized Arid
  • +8 Dust per colonized Tundra
  • +1 Dust per Population on Tundra
  • +1 Dust per Population on Jungle
  • +1 Dust per Population on Terran
  • +1 Dust per Population on Ocean
  • +1 Dust per Population on Arid
  • -2 Dust on improvement

Cost: 80 Industry

"In order to properly tap into the exploding market of alien tourists, a special infrastructure must be put into place. Travel between planets is a simple problem; travel between cultures is something else indeed. In order to effectively provide an interesting destination for aliens, enormous work is required in public infrastructures, hotels, restaurants, spaceports, and--most particularly--toilets."

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