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Introduction Edit

Weapon modules are the main way that a player can strike at an opponent's ships. There are three different types of weapons, each being most effective at certain ranges. They are: missilesbeams, and kinetics.

Missile weapons  Edit

ModuleWeaponMissile

Missiles fire on the first round and hit on the fourth, and do 3x damage on a critical hit.

Weapon Damage  %Critical chance Interception evasion Industry Tonnage Military power Requires Technology
Ion Torpedoes 35-50 10% 10 6 8 13 Resource-titanium-70Titanium-70 Advanced Machining
Unstable Torpedoes 50-65 20% 15 10 9 20 N/A Specialized Isotopes
Fusion Torpedoes 60-100 25% 25 15 10 30 N/A Fusion Batteries
Plasma Torpedoes 120-180 10% 40 21 11 45 N/A Focused Plasma
Positron Torpedoes 160-240 20% 60 28 12 70 N/A Directed Plasma
Decay Shells 200-300 20% 90 36 14 88 N/A Evolved Construction
Wimpy Torpedoes 300-420 20% 135 46 16 126 N/A Localized Stasis
Nonbaryonic Explosives 300-1000 0% 190 58 18 163 Quadrinix Dark Energy Shield
Entropy Missiles 500-620 25% 250 75 20 210 N/A Graviton Decay

Beam weapons Edit

ModuleWeaponLaser

All beam weapons do 3x damage on a critical hit, but have zero base critical chance.

Weapon Damage Industry Tonnage Military power Requires Technology
Laser 10-20 10 9 20 Hyperium Unstable Isotope Manipulation
Synchrotron Laser 20-25 15 10 30 N/A Flawless Machining
Pinch Guns 25-40 21 11 45 N/A Hypermagnetics
Phased Plasmic 42-50 28 12 70 N/A Hypermagnetic Shielding
Collapsor Beam 60-80 36 14 88 N/A Lepton Manipulation
Dark Energy Beam 80-128 46 16 126 N/A Quantum Inert Alloys
Disruptor Beam 125-160 58 18 163 Siderite Quark Effect Weapons
Gluon Disruptor 175-220 75 20 210 N/A Low-Entropy Materials

Kinetic weapons Edit

ModuleWeaponKinetic

All kinetic weapons do 2x damage on a critical hit.

Weapon Damage  %Critical chance Projectiles per salvo Industry Tonnage Military power Requires Technology
Hard Kinetics 2-3 0% 4 3 7 8 N/A N/A
High Isotope Slugs 2-3 10% 6 6 8 13 N/A Isotope Fabrication
Ultradense Slugs 2-4 0% 9 10 9 20 N/A Integrated Structures
Perfected Slugs 2-4 0% 12 15 10 30 N/A Depleted Isotopes
Railgun 3-4 0% 15 21 11 45 N/A Mobile Gauss Platforms
Plasma Slugs 3-5 0% 20 28 12 70 N/A Space Ablatives
Unstable Slugs 4-6 5% 26 36 14 109 Orichalcix Seamless Construction
Dark Matter Kinetics 5-7 5% 30 46 16 126 N/A Nonbaryonic Filtering
Strange Warheads 6-8 0% 35 58 18 163 Orichalcix Portable Nonbaryonics
Agn Slugs 6-8 0% 42 75 20 210 N/A Anti-Graviton Fields
Ships
Classes FighterBomberTransportCorvetteDestroyerCruiserBattleshipDreadnought
Modules Weapon ModuleDefense ModuleSupport Module

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