- Main article: The Basics
The availability of each victory type can be toggled in Advanced Game Settings when starting a game.
Victory types Edit
Conquer 75% or more of the colonized universe.
"By conquering and colonizing a maximum of planets and systems, your empire can become all-powerful through sheer weight of numbers. Once you control three times as many colonies as all other players combined, the galaxy is yours."
The first player to research the Pan-Galactic Society, the last technology of the Science tree, wins the game. That particular technological wonder is very hard to get, and reaching the ends of the other technology trees will make it easier to finish.
"By researching increasingly complex scientific advances and developing increasingly sophisticated technology, you can arrive at a point where all other empires will be forced to acknowledge your mastery."
"'Little remains unknown concerning the role, history, and future of the universe. In many ways your technology is equivalent to that of the Endless and your unquestioned mastery of Dust has driven all other peoples to acknowledge your supremacy"
The first player to reach a certain level of cumulative revenue (720.000 Dust) wins. Only overall revenue matters, so it does not matter if you spent it all.
"Through trade and development, you can enrich your empire to the point that all other peoples have no choice but to bow before the enormous power brought by your unimaginable wealth. Once you have generated enough Dust during the development of your Empire, victory is yours!"
If you manage to survive long enough while being at war the least amount of time, you may be able to impose yourself and win thanks to your wisdom and integrity.
"By building alliances and friendships with other factions and empires, you become highly valuable as a friend and simply too dangerous as an enemy. When you have accumulated enough Diplomatic Victory points in the great game of galactic diplomacy, you become the dominant political force in the galaxy."
The first player to own all the original players’ homeworlds will win.
"With armadas of powerful vessels and an unbending will, through domination of the stars you can force both friends and enemies to accept you as the uncontested ruler. You will win this victory when you have invaded the starting systems of all other factions."
The first player to build 5 copies of the improvement "Invulnerable Empire" (from the last technology of Exploration & Expansion) will win.
"You can achieve the respect and fealty of all other empires by building creations so great that all people will hail you as a legendary paragon of civilization. This will occur when you build the Wonder Victory building a certain number of times."
If no one managed to win with one of the previous victory conditions, the player with the highest score wins when the turn limit is reached. The turn limit is defined by the game speed:
- slow (450 turns)
- normal (300 turns)
- fast (150 turns)
"By gaining a level of mastery in the many complex elements of an empire - economy, military, science, etc. - you can create a civilization that is second to none. This victory will be determined by the faction with the highest score after a fixed number of turns."