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For an overview of all factions, see Factions.
Vaulters

Vaulters in combat

The Vaulters are a playable faction in Endless Space: Disharmony and Endless Legend. Technological savants, the Vaulters are a human civilization who emerged from Auriga's underground warrens and have dedicated themselves to repairing the great machinery of the Endless.[1]

Background[]

An ancient faction, the Vaulters have suffered a number of major setbacks in trying to establish a permanent home for themselves. Though characterized as restless wanderers, they are in fact a proud and adaptable race, seeking a system that they can finally call 'home.' Their centuries of travel and tinkering have made them skilled at both science and warfare, though their greatest military strength is in defense.

The Vaulters have an old tradition of appointing female leaders, and their trust in this tradition has been confirmed by the faction's uncanny ability to escape, survive, and live to fight another day. Once based on the planet Auriga, they left the planet when their predictions indicated potentially cataclysmic geo-atmospheric problems. Their attempts to colonize elsewhere have only had brief success, and the notion of a permanent base has gained an almost mythical status.

In recent times, one Vaulter clan, the Zolyas, rediscovered the location of Auriga and sought to make it their new homeworld after being evicted from a tundra planet by pirates.

Traits[]

Vaulter Affinity

Once constructed, the Portal consumes all remaining Movement Points, it requires at least one Movement Point.

The faction can instantly teleport a Fleet from one system to another system that is under their influence, if both systems have built these quantum apertures.

Vaulter Faction-Specific Technologies

Fearless Warriors +25% Defense per 1006populationUnitSmall on System. Trait-2plus-trans
Rebellion

+100% Ownership gain per System on Empire.

-80% Ownership loss per System captured by opponent on Empire.

Trait-2plus-trans
Isolation Shields Unlocks the technology of the same name. 1
Crowded Planets

+1 1006populationUnitSmall on Small.


+1 1006populationUnitSmall on Tiny.


+1 1006populationUnitSmall on Medium.

1
Legendary Heroes

+20 Hero XP on hiring on empire (Hired at lvl 1).

-4 Upkeep on Heroes.

Trait-2plus-trans
Kitchen Chemists +1 1003scienceSmall per 1006populationUnitSmall on Planets. 1
Scientists +10% 1003scienceSmall on System. 1
Black Thumbs -10% 1001foodSmall on System. Trait-minus-trans

Vaulter Faction-Specific Technologies (in Disharmony)[]

Benefit Wing & Cost Name Effects
Seed Ship n/a n/a Vaulters seed Nadjne
NADJNE Ship Class[]

-50% Support Module Civilian 1009weightSmall on Ship

T0 Ship n/a n/a Vaulters T0 Anjka
ANJKA Ship Class[]

-25% Support Module 1009weightSmall on Ship

T2 Ship Exploration and Expansion13016px-science Efficient Shielding Vaulters T2 Ylona
Ylona Ship Class[]

-5% Ship Cost on Star System

T4 Ship Exploration and Expansion68016px-science Baryonic Shielding Vaulters T4 Ljdya
LJDYA Ship Class[]

-25% Weapon Module 1009weightSmall on Ship

T6 Ship Exploration and Expansion400016px-science Applied Atmospherics Vaulters T6 Erszebet
ERSZEBET Ship Class[]

-15% Ship Cost on Star System

T7 Ship Exploration and Expansion750016px-science Non-Baryonic Shielding UE T7 Dreadnought
YLDJKO Ship Class[]

-30% Ship Cost on Star System

Improved Galctic Warfare10016px-science Military-Artisanal Complex

Replaces: Specialized Isotopes

Research-siege-kinetics

___

Research-adaptation-centers

Default Version: Siege Kinetics[]
  • 180 Invasion

Cost : 20 Industry Weight: 25 Tonnage

___

Adaptation Centers[]
  • +5 Science per planet colonized on system.
  • +25 Defense per Population on Star System
  • -2 Dust on improvement

Cost : 120 Industry

Replaces: Stealth Construction[]
  • +25 Defense per Population on Star System
  • -1 Dust on improvement

Cost : 120 Industry

Unique Galctic Warfare10016px-science "Pocket" Portal Tech Research-extended-bunkers
Extended Bunkers[]
  • +10% damage when fighting on allied territory on fleet
  • +10% allied territory defense on fleet
Improved Galctic Warfare51016px-science Neuro-Coupled Data

Replaces: Alternative Armors

Research-siege-artillery

___

Research-insurgency-academics

Default Version: Siege Artillery[]
  • 180 Invasion
  • +10% Invasion on Ship

Cost : 28 Industry Weight: 25 Tonnage

___

Insurgency Academies[]
  • +250 Defense on Star System
  • +15 Defense per Population on Star System
  • +1 Science per Population on Planets
  • -1 Dust on improvement

Cost : 280 Industry

Replaces: Impervious Bunkers[]
  • +250 Defense on Star System
  • +15 Defense per Population on Star System
  • -1 Dust on improvement

Cost : 280 Industry

Improved Galctic Warfare300016px-science Stealth Satellites

Replaces: Large-Scale Neurals

Research-satellite-barrier

___

Research-Reactive-Beacons

Default Version: Satellite Barrier[]
  • 375 Invasion

Cost: 34 Industry Weight: 25 Tonnage

___

Reactive Beacons[]
  • +40 Defense per Population on Star System
  • +5 Control Recovery (Invasion) on Star System
  • +5% Science on Star System
  • -2 Dust on improvement

Cost: 1440 Industry

Replaces: Community Defense[]
  • +40 Defense per Population on Star System
  • +5 Control Recovery (Invasion) on Star System
  • -2 Dust on improvement

Cost: 1440 Industry

Unique Exploration and Expansion400016px-science Natural Apertures Research-lethal-targeting
Advanced Apertures[]
  • -25% teleportation movement cost on empire
Improved Applied Sciences1400016px-science Defcon Incubators

Replaces: Pervasive Etching

Research-graviton-shielded-laboratories

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Research-allied-c3-systems

Default Version: Graviton-Shielded Laboratories[]
  • +20% Science on Star System
  • -7 Dust on improvement

Cost : 1800 Industry, Requires : Anti-Matter Anti-Matter

___

Allied C3 Systems[]
  • +15% damage when fighting on allied territory on fleet
  • +15% allied territory defense on fleet
Unique: Other factions have just the first improvement[]
Improved Applied Sciences2500016px-science Sub-Quantum Calorimeters

Replaces: Quantum Devices

Research-integrated-engines

___

Research-allied-c3-systems

Default Version: Integrated Engines[]
  • +15% Evade score on Ship
  • +3 Warp on Ship
  • +1 Warp on Fleet
  • +30 Hull weakness on Ship
  • +5 Move on Ship
  • +2 Move on Fleet

Cost : 1800 Industry, Requires : Anti-Matter Anti-Matter

___

Allied C3 System[]
  • Links the portals to provide +1% Science per constructed aperture.
  • One-time bonus (not affected by additional improvements, not cumulative)
  • -7 Dust on improvement
  • Construction effects: -66% Science on Empire

Cost : 15 turns, Requires : Adamantian Adamantian

Unique: Other factions have just the first improvement[]

Notes[]

Miscellaneous[]

  • The Vaulters are available as a playable faction in Endless Space: Disharmony and Endless Legend exclusively for purchasers of the Founder or Crystal Edition of Dungeon of the Endless. The Vaulters' history ties into the events of all three games.
  • As of patch 1.1.54 (january 20th 2015) the Vaulters have become available for everyone owning the Endless Space: Disharmony Expansion.

References[]

Factions
Playable Factions AmoebaAutomatonsCraversHarmonyHisshoHoratio
PilgrimsSheredynSophonsSowersUnited EmpireVaulters
Non-Playable Factions DeuyivanDust CollectiveEndlessOros Gec
PiratesPlocynosUnknownVirus
Other Information Custom factions
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