Fandom

Endless Space Wiki

Support Module

413pages on
this wiki
Add New Page
Comments22 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Power modules Edit

Module Effects Industry Tonnage Military power Requires Technology
High Energy Couplings +40% min damage on weapons
+40% max damage on weapons
-20% Hit points on ship
12 14 12 N/AN/A
Accelerated Magnetics +15% laser damage absorbed per round on beam weapon
+15% kinetic projectiles deflected per round on kinetic weapon
+15% interception accuracy on one missile per round on missile weapon
32 16 25Hyperium Advanced Countermeasures
Extreme Fusion +7% critical chance on fleet weapons 20 18 40N/A Condensed Plasma
Gravitic Energy +10% min damage on fleet weapons
+10% max damage on fleet weapons
-20% Hit points on ship
25 20 60N/A Ultradense Extrusion
Neutrino Capture +8% laser damage absorbed per round on fleet beam weapon
+8% kinetic projectiles deflected per round on fleet kinetic weapon
+8% interception accuracy on one missile on fleet missile weapon
64 22 80Hyperium Dark Matter Stasis
Neutrino Pulsion +12% min damage on fleet weapons
+12% max damage on fleet weapons
42 24 100N/A Advanced Lensing

Invasion modules Edit

Module Effects Industry Tonnage Military power Requires Technology
S2G Kinetics +120 invasion power on ship 15 20 12 N/A HE Batteries
Extreme Artillery +80 invasion power on ship
+30% invasion power on ship
20 22 25 N/A Plasma Payloads
Trooper Defensives +360 invasion power on ship 25 24 40 N/A Entangled Systems
Impervious Gear +15% invasion power on fleet 30 26 64 N/A Nonbaryonic Stasis
Quantum Stable Hulls +300 invasion power on ship
+75% invasion power on ship
70 28 100 AdamantianAdamantian High Quantum Stability

Armor modules Edit

Module Effects Industry Tonnage Military power Requires Technology
Predictive Plating +50 Hit points on ship 6 6 8 N/A N/A
Reactive Hulls +64 Hit points on ship 50 7 12 Titanium-70Titanium-70 Specialized Isotopes
Reflective Armor +84 Hit points on ship 20 8 16 N/A Radiation Proofing
Ablative Shielding +128 Hit points on ship 30 10 26 N/A Focused Plasma
Magnetic Pulsion +108 Hit points on ship
+5% Hit points on ship
42 12 40 N/A Directed Plasma
Plasma Shield +250 Hit points on ship 56 15 60 N/A Evolved Construction
Densified Plating +220 Hit points on ship
+8% Hit points on ship
72 18 85 N/A Localized Stasis
Graviton Shielding +480 Hit points on ship 92 22 125 N/A Dark Energy Shield
Defensive Lensing +440 Hit points on ship
+11% Hit points on ship
450 25 165 AdamantianAdamantian Nucleal Materials

Civilian modules Edit

Module Effects Industry Population Tonnage Military power Requires Technology
Seed Mod 250 1 110 0 N/A N/A

Engine modules Edit

Module Effects Industry Tonnage Military power Requires Technology
Induction Drive Tuners +2 Move on ship 12 30 4 N/A N/A
Lossless Fusion Pods +3 Move on ship
+1 Move on fleet
25 40 6 N/A PEV-Scale Accelerators
Precision Navigators +2 Warp on ship
+4 Move on ship
+2 Move on fleet
50 60 10 N/A Infinite Variable Computing
Integrated Engines +3 Warp on ship
+1 Warp on fleet
+5 Move on ship
+2 Move on fleet
100 90 15 N/A Quantum Devices

Scout modules Edit

Module Effect Industry Tonnage Military power Requires Technology
Longe Range Sensors +4Detection on ship 12 40 5 N/A N/A
Brainwave Sensors +6Detection on ship 30 60 10 N/A Rudimentary Telepathics
Dusty Sensors +8Detection on ship 80 90 20 N/A Self-Replicating Structures

Repair modules Edit

Module Effects Industry Tonnage Military power Requires Technology
Smart Wrenches +10 fleet Hit points per battle phase on ship
+40 fleet Hit points per turn (friendly sector) on ship
12 15 20 N/A N/A
Intelligent Tools +10% ship repair per battle phase on ship
+2% ship repair per turn (friendly sector) on ship
20 20 30 N/A Neural Robotics
Adaptive Glue +120 ship Hit points per battle phase on ship
+40 fleet Hit points per turn (all sectors) on ship
30 20 40 N/A Inorganic Biology
Living Hulls +2% fleet repair per battle phase on ship
+2% fleet repair per turn (all sectors) on ship
42 25 60 SideriteSiderite Resilient Infrastructures

Tonnage modules Edit

Module Effects Industry Tonnage Military power Requires Technology
Advanced Containers +25 Tonnage on ship 100 0 20 HexaferrumHexaferrum Advanced Simulations
Smart Cargo +50 Tonnage on ship 300 0 30 HexaferrumHexaferrum Self-Replicating Structures
Ships
Classes FighterBomberTransportCorvetteDestroyerCruiserBattleshipDreadnought
Modules Weapon ModuleDefense ModuleSupport Module

Also on Fandom

Random Wiki