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Power modules Edit

Module Effects Industry Tonnage Military power Requires Technology
High Energy Couplings +40% min damage on weapons
+40% max damage on weapons
-20% Hit points on ship
12 14 12 N/AN/A
Accelerated Magnetics +15% laser damage absorbed per round on beam weapon
+15% kinetic projectiles deflected per round on kinetic weapon
+15% interception accuracy on one missile per round on missile weapon
32 16 25Hyperium Advanced Countermeasures
Extreme Fusion +7% critical chance on fleet weapons 20 18 40N/A Condensed Plasma
Gravitic Energy +10% min damage on fleet weapons
+10% max damage on fleet weapons
-20% Hit points on ship
25 20 60N/A Ultradense Extrusion
Neutrino Capture +8% laser damage absorbed per round on fleet beam weapon
+8% kinetic projectiles deflected per round on fleet kinetic weapon
+8% interception accuracy on one missile on fleet missile weapon
64 22 80Hyperium Dark Matter Stasis
Neutrino Pulsion +12% min damage on fleet weapons
+12% max damage on fleet weapons
42 24 100N/A Advanced Lensing

Invasion modules Edit

Module Effects Industry Tonnage Military power Requires Technology
S2G Kinetics +120 invasion power on ship 15 20 12 N/A HE Batteries
Extreme Artillery +80 invasion power on ship
+30% invasion power on ship
20 22 25 N/A Plasma Payloads
Trooper Defensives +360 invasion power on ship 25 24 40 N/A Entangled Systems
Impervious Gear +15% invasion power on fleet 30 26 64 N/A Nonbaryonic Stasis
Quantum Stable Hulls +300 invasion power on ship
+75% invasion power on ship
70 28 100 AdamantianAdamantian High Quantum Stability

Armor modules Edit

Module Effects Industry Tonnage Military power Requires Technology
Predictive Plating +50 Hit points on ship 6 6 8 N/A N/A
Reactive Hulls +64 Hit points on ship 50 7 12 Titanium-70Titanium-70 Specialized Isotopes
Reflective Armor +84 Hit points on ship 20 8 16 N/A Radiation Proofing
Ablative Shielding +128 Hit points on ship 30 10 26 N/A Focused Plasma
Magnetic Pulsion +108 Hit points on ship
+5% Hit points on ship
42 12 40 N/A Directed Plasma
Plasma Shield +250 Hit points on ship 56 15 60 N/A Evolved Construction
Densified Plating +220 Hit points on ship
+8% Hit points on ship
72 18 85 N/A Localized Stasis
Graviton Shielding +480 Hit points on ship 92 22 125 N/A Dark Energy Shield
Defensive Lensing +440 Hit points on ship
+11% Hit points on ship
450 25 165 AdamantianAdamantian Nucleal Materials

Civilian modules Edit

Module Effects Industry Population Tonnage Military power Requires Technology
Seed Mod 250 1 48 0 N/A N/A

Engine modules Edit

Module Effects Industry Tonnage Military power Requires Technology
Induction Drive Tuners +2 Move on ship 12 30 4 N/A N/A
Lossless Fusion Pods +3 Move on ship
+1 Move on fleet
25 40 6 N/A PEV-Scale Accelerators
Precision Navigators +2 Warp on ship
+4 Move on ship
+2 Move on fleet
50 60 10 N/A Infinite Variable Computing
Integrated Engines +3 Warp on ship
+1 Warp on fleet
+5 Move on ship
+2 Move on fleet
100 90 15 N/A Quantum Devices

Scout modules Edit

Module Effect Industry Tonnage Military power Requires Technology
Longe Range Sensors +4Detection on ship 12 40 5 N/A N/A
Brainwave Sensors +6Detection on ship 30 60 10 N/A Rudimentary Telepathics
Dusty Sensors +8Detection on ship 80 90 20 N/A Self-Replicating Structures

Repair modules Edit

Module Effects Industry Tonnage Military power Requires Technology
Smart Wrenches +10 fleet Hit points per battle phase on ship
+40 fleet Hit points per turn (friendly sector) on ship
12 15 20 N/A N/A
Intelligent Tools +10% ship repair per battle phase on ship
+2% ship repair per turn (friendly sector) on ship
20 20 30 N/A Neural Robotics
Adaptive Glue +120 ship Hit points per battle phase on ship
+40 fleet Hit points per turn (all sectors) on ship
30 20 40 N/A Inorganic Biology
Living Hulls +2% fleet repair per battle phase on ship
+2% fleet repair per turn (all sectors) on ship
42 25 60 SideriteSiderite Resilient Infrastructures

Tonnage modules Edit

Module Effects Industry Tonnage Military power Requires Technology
Advanced Containers +25 Tonnage on ship 100 0 20 HexaferrumHexaferrum Advanced Simulations
Smart Cargo +50 Tonnage on ship 300 0 30 HexaferrumHexaferrum Self-Replicating Structures
Ships
Classes FighterBomberTransportCorvetteDestroyerCruiserBattleshipDreadnought
Modules Weapon ModuleDefense ModuleSupport Module

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