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For an overview of all factions, see Factions.
Sowers

The Leader of the Sowers

The Sowers are one of the playable factions in Endless Space. Created by the now-deceased Virtual Endless, these self-replicating robotic workers were programmed to colonize worlds on their makers' behalf. To this day, the Sowers go from planet to planet, preparing and building the infrastructure for a long-dead civilization.

Background[]

Origins[]

The Sowers were created by the Virtual Endless and dropped onto a rocky, barren planet, devoid of life or an atmosphere. Their orders were given: develop this world and set up the basic infrastructure needed for the Virtual civilization.

After eons of work, the Sowers completed their task. When they tried to contact their masters, though, they received no reply, and the Virtuals never returned. The factions of the Endless had destroyed each other while the Sowers were preparing the planet. [1]

After a period of waiting, the Sowers gathered together to decide on a course of action. They concluded that some day, the Virtuals would return, and that they would have wanted the Sowers to do the same for other planets as they had for this one. The mission, deemed "The Calling," took an almost religious aspect as the Sowers began to spread to other worlds.

Society[]

Sowers Terraforming

Sowers preparing a new planet

The Sowers' society is built around The Calling, and they treat the matter as a holy mission or even crusade. Despite the mounting evidence of their creators' fate, the Sowers still believe that some day, the Virtuals will return and claim the worlds that had been set up for them.

Until that time comes, the Sowers will continue their task. Local populations are ignored unless they prove disruptive to The Calling, in which case they are to be destroyed. [2]

Sowers within communication range will have a shared consciousness,[3] helping to coordinate tasks and planning. That said, it is not uncommon for Sowers to still show individual traits or skills, and a few have even split off from the rest of the Sowers.

Although expansive in nature, the Sowers are not inherently warlike. If another race does not interfere with their tasks, they will be left at peace.

If they do, then the Sowers stand ready to turn their industrial power into military might.

Traits[]

Sower Affinity

-50% 1001foodSmall from System,

30% 1002industrySmall value is also added to 1001foodSmall.

Sowers Faction-Specific Technologies

Xenobotany Unlocks the Technology with the same name. 1
Metallic Waters

+1 1002industrySmall on Planet.

+10 1011approval on Planet.

1
Space Cadets -20% 1003scienceSmall on System. Trait-2minus-trans
Builders -30% 1002industrySmall cost of Improvements on empire. Trait-2plus-trans
Tolerant Colonizes all planets (-25% 1025fidsSmall untill required tech is known). Trait-2plus-trans
Dust Recyclers +10 1004moneySmall for each destroyed enemy CP on empire. 1

Slow Traveler

-1 1012speed on Ships.

- 1

Optimistic +10 1011approval for System 1
Sowers Faction-Specific Technologies (in Disharmony)
Benefit Wing & Cost Name Effects
Seed Ship n/a n/a Sowers seed Factory
FACTORY Ship Class[]

-50% Support Module Civilian 1009weightSmall on Ship

T0 Ship n/a n/a Sowers T0 Surveyor
SURVEYOR Ship Class[]

-30% Support Module Armor 1009weightSmall on Ship

T2 Ship Exploration and Expansion13016px-science Efficient Shielding Sowers T2 Hammer
HAMMER Ship Class[]

-30% Support Module Repair 1009weightSmall on Ship

T4 Ship Exploration and Expansion68016px-science Baryonic Shielding Sowers T4 Axe
AXE Ship Class[]

-30% Support Module Armor 1009weightSmall on Ship

T6 Ship Exploration and Expansion400016px-science Applied Atmospherics Sowers T6 Anvil
ANVIL Ship Class[]

-30% Support Module Repair 1009weightSmall on Ship

T7 Ship Exploration and Expansion750016px-science Non-Baryonic Shielding Sowers T7 Piledriver
PILEDRIVER Ship Class[]

used Tonnage added to 1020healthPoints on ship

Unique Diplomacy and Trading13016px-science Artificial Biologics Research-tech-crop-farms
Tech Crop Farms[]
  • 33% Industry converted into Food

Cost: Infinite

Unique Exploration and Expansion30016px-science Sociologics Research-task-pathing-protocols
Task Pathing Protocols[]
  • +5 Approval on Planets
Improved Diplomacy and Trading68016px-science Planetary Landscaping Research-hyper-scale-farms

___

Research-inorganic-cultivation

Default Version: Hyper-Scale Farms[]
  • +3 Food per Population on Terran
  • +3 Food per Population on Planet
  • +2 Food per Population on Ocean
  • +2 Food per Population on Jungle
  • +1 Food per Population on Tundra
  • +1 Food per Population on Arid

Cost: 52 Industry

___

Inorganic Cultivation[]
  • +3 Food per Population on Planets with an explored Moon
  • +3 Industry per Population on Planets with a Temple
  • -5 Dust on improvement

Cost: 272 Industry

Replaces: Intensive Cultivation Logistics[]
  • +3 Food per Population on Planets with an explored Moon
  • -5 Dust on improvement

Cost: 340 Industry

Cheaper &

Improved

Applied Sciences180016px-science

Replaces: 1400016px-science

Persistent Bodies Research-ai-labor

___

Research-extreme-infrastructure

Default Version: AI Labor
  • -20% Industry Cost of Improvements on Star System
  • -7 Dust on improvement

Cost: 1440 Industry

___

Extreme Infrastructure[]
  • +3 Industry per Population on Arctic
  • +2 Industry per Population on Barren
  • +2 Industry per Population on Hydrogen
  • +2 Industry per Population on Helium
  • +2 Industry per Population on Tundra
  • +1 Industry per Population on Terran
  • +1 Industry per Population on Ocean
  • +1 Industry per Population on Arid
  • -3 Dust on improvement

Cost: 400 Industry

Unique. Other factions don't get a second improvement.

Cheaper Exploration and Expansion180016px-science

Replaces: 1400016px-science

Exotic Thermodynamics Research-cryo-hygro-systems
Default Version: Tundra Transformation[]
  • -5 Approval on Planet
  • +2 Food per Population on Planet
  • +6 Industry per Population on Planet
  • +2 Dust per Population on Planet
  • +2 Science per Population on Planet

Cost: 2660 Industry, Requires: Adamantian Adamantian

Improved Diplomacy and Trading180016px-science Concurrent Logistics

Replaces: Optimized Logistics

Research-careful-sweeping

___

Research-elegant-networks

Default Version: Careful Sweeping
  • +2 Dust per Population on Planets with an explored Moon
  • -3 Dust on improvement

Cost: 280 Industry

___

Elegant Networks[]
  • +30 Approval on Star System
  • +10% Food on Ecstatic
  • +25% Industry on Ecstatic
  • +10% Dust on Ecstatic
  • +10% Science on Ecstatic
  • -5 Dust on improvement

Cost: 176 Industry

Replaces: Colonial Rights[]
  • +30 Approval on Star System
  • +10% Food on Ecstatic
  • +10% Industry on Ecstatic
  • +10% Dust on Ecstatic
  • +10% Science on Ecstatic
  • -3 Dust on improvement

Cost: 220 Industry

Unique Exploration and Expansion750016px-science Tundra Geomorphology Research-cryo-hygro-systems
Cryo-Hygro Systems[]
  • +2 Food per Population on Tundra
  • +2 Industry per Population on Tundra
  • +2 Dust per Population on Tundra
  • +2 Science per Population on Tundra

Steam Achievements[]

Answered the Calling
Answered the Calling
Win with the Sowers
Praise to the Endless
Praise to the Endless
Win with an Expansion Victory with the Sowers when you have the Endless Hero

Hint: achievement can be unlocked with Skuoi Kyryi only.

Too Busy to Eat
Too Busy to Eat
As Sowers, win a game without building any Food improvement


Notes[]

  • Given that the Virtual Endless primarily existed on an electronic - not physical - plane, it is not fully clear why the Sowers also set natural ecosystems on the planets they colonized, alongside with the necessary electronic infrastructure. There are possible explanations, though.
  • The concept art for the Sower Corvette depicts the ship transforming into walking mech.[4]
  • A fan campaign called "Save the Sowers" has gained strength due to the perceived weakness of the faction.
  • The Sowers' hero names are based off famous mathematicians.

References[]

Factions
Playable Factions AmoebaAutomatonsCraversHarmonyHisshoHoratio
PilgrimsSheredynSophonsSowersUnited EmpireVaulters
Non-Playable Factions DeuyivanDust CollectiveEndlessOros Gec
PiratesPlocynosUnknownVirus
Other Information Custom factions
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