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For an overview of all factions, see Factions.
Sophon Triumvirate

The Sophon Triumvirate

The Sophons are one of the playable factions in Endless Space. Curious and eager to learn, they place the highest emphasis on science and technological progress.

Background[]

Origins[]

The Sophons evolved on Hekim, a rocky world orbiting a blue star. They evolved quickly because their sun produced a large amount of radiation, increasing the rate of mutation.[1]

Despite their frail form and almost dangerous level of curiosity, the Sophons somehow survived the process of natural selection and developed a civilization. Before long, the Sophons were traveling across the cosmic strings of the galaxy.

Society[]

Sophon life

Interior of a Sophon ship

Sophon society is devoted to learning, philosophy, exploring, and study. They view the universe not only with awe, but also as an intellectual challenge for them to accept. Optimistic, they hold full faith in scientific progress and technological advancement.

To the Sophons, war is a wasteful undertaking, imposed on them by more warlike aliens. They prefer mutual cooperation with and, if possible, the studying of other species. [2]

The Sophons played a critical role in the development of the Pilgrims. After hijacking an early interstellar colonization mission, the Pilgrims, then called the "Resistance," fled the Terran Solar System, beyond the reach of the United Empire's military might. After some time, fate brought them to a Kuiper Belt-like area of another star. It was rich in artifacts from the Endless and where the Pilgrims encountered a Sophon surveillance mission studying the artifacts. The two races became allies, and the Pilgrims received vital technological and material aid from the more experienced Sophons. The similarity between their ships is no coincidence. [3]

Traits[]

Sophon Affinity

0-50% Tax Rate gives a +50-0% 1003scienceSmallbonus.

- 50% Support Modules Cost on Empire.

Sophon Faction-Specific Technologies

Isolation Shields Unlocks the Technology of the same name. Trait-plus-trans
PEV-Scale Accelerators Unlocks the Technology of the same name. Trait-plus-trans
Neural Robotics Unlocks the Technology of the same name. Trait-plus-trans
Scientists + 30% 1003scienceSmall on System. Trait-3plus-trans
Fast Traveler + 2 1012speed on Ships. Trait-2plus-trans
Meticulous Information Analysis + 1 1017DetectionRadius on Ships. Trait-plus-trans
Feeble Warriors

- 25% Defense on System.

-8 Defense per 1006populationUnitSmall on System.

Trait-2minus-trans
Unskilled Builders + 10% Industry Cost of Improvements on Empire. Trait-minus-trans
Sophons Faction-Specific Technologies (in Disharmony)
Benefit Wing & Cost Name Effects
Seed Ship n/a n/a Sophons seed Hecto
HECTO Ship Class[]

-50% Support Module Civilian 1009weightSmall on Ship

+50% Weapon Module 1009weightSmall on Ship

T0 Ship n/a n/a Sophons T0 Deka
DEKA Ship Class[]

-25% Support Module Scout 1009weightSmall on Ship

+50% Support Module Civilian 1009weightSmall on Ship

T2 Ship Exploration and Expansion13016px-science Efficient Shielding Sophons T2 Kilo
KILO Ship Class[]

+50% Support Module Civilian 1009weightSmall on Ship

-25% Weapon Module 1009weightSmall on Ship

T4 Ship Exploration and Expansion68016px-science Baryonic Shielding Sophons T4 Giga
GIGA Ship Class[]

-25% Support Module 1009weightSmall on Ship

+50% Defense Module 1009weightSmall on Ship

T6 Ship Exploration and Expansion400016px-science Applied Atmospherics Sophons T6 Peta
PETA Ship Class[]

-25% Defense Module 1009weightSmall on Ship

+50% Weapon Module 1009weightSmall on Ship

T7 Ship Exploration and Expansion750016px-science Non-Baryonic Shielding Sophons T7 Yotta
YOTTA Ship Class[]

-20% Science on Star System

Unique Applied Sciences30016px-science Augmented Virtualization Research-low-impact-labs
Low-Impact Labs[]
  • Increases Ind-Science Conversion from 33% Industry to 50% Industry

Cost: Infinite

Cheaper Diplomacy and Trading68016px-science

Replaces: 1400016px-science

Self-Organizing Data

Replaces: Neural Net Society

Research-alien-psychoanalysis

___

Signal Lenser Array

Default Version: Alien Psychoanalysis
  • +20% allied territory Defense on Ships

___

Default Version: Signal Lenser Array

  • +10% Detection on Star System
  • +25% Influence Area on Star System
  • -2 Dust on improvement

Cost: 2400 Industry, Requires: Siderite Siderite

Cheaper &

Improved

Applied Sciences180016px-science

Replaces: 750016px-science

Dark Matter Condensing

Replaces: Inorganic Biology

Research-adaptive-glue

___

Research-siderite

Adaptive Glue[]
  • +180 Ship HP per Battle Phase on ship
  • +60 Fleet HP per Turn (all sectors) on ship
  • +0.1 Module regeneration (inside friendly area) on Fleet

Cost: 100 Industry Weight: 20% Tonnage, Requires : Hyperium HyperiumDefault Version: Adaptive Glue

  • +180 Ship HP per Battle Phase on ship
  • +60 Fleet HP per Turn (all sectors) on ship
  • +0.1 Module regeneration (inside friendly area) on Fleet

Cost: 200 Industry Weight: 20% Tonnage, Requires : Hyperium Hyperium

___

Default Version: Siderite[]
Improved Applied Sciences400016px-science Wave Function Control Research-advanced-optics-labs

___

Research-emp

Advanced Optics Labs[]
  • +4 Science per Population on Hydrogen
  • +4 Science per Population on Methane
  • +2 Science per Population on Helium
  • +2 Science per Population on Asteroids
  • +2 Science per Population on Arctic
  • +2 Science per Population on Barren
  • +2 Science per Population on Lava
  • -5 Dust on improvement

Cost: 880 Industry, Requires: Anti-Matter Anti-Matter

Replaces: Optics Research Labs

  • +2 Science per Population on Asteroids
  • +2 Science per Population on Helium
  • +2 Science per Population on Barren
  • +2 Science per Population on Arctic
  • +2 Science per Population on Lava
  • +1 Science per Population on Hydrogen
  • +1 Science per Population on Methane
  • -5 Dust on improvement

Cost: 800 Industry, Requires: Anti-Matter Anti-Matter

___

Default Version: EMP[]

Battle card: Sabotage

  • -20% efficiency for enemy antimissiles (block: -15%)
  • -20% efficiency for enemy shields (block: -15%)

Counters Defense.

Unique Applied Sciences750016px-science Adoptive Society Research-redundant-infrastructures
Redundant Infrastructures[]
  • +20% Science on Ecstatic
  • +5% Science on Happy
  • +2% Science on Empire (with Approval:Fervent)
  • -5 Dust on improvement

Cost: 1100 Industry

Improved Diplomacy and Trading750016px-science Imaginary Game Theory

Replaces: Futuristic Game Theory

Research-alien-resources

___

Research-predictive-sensor-array

Default Version: Alien Resources
  • +2 Academy Cap on Empire
  • -10 Turn(s) before new Hero arrival on Empire

___

Predictive Sensor Array[]
  • +20% Detection on Star System
  • +25% Influence Area on Star System
  • -2 Dust on improvement

Cost: 990 Industry

Replaces: Entangled Sensor Array* +20% Influence Area on Star System

  • -2 Dust on improvement

Cost: 1000 Industry

Unique Exploration and Expansion1400016px-science Adaptive Ecologies Research-hearth-domes
Hearth Domes[]
  • +15 Approval on Helium
  • +10 Approval on Barren
  • +5 Approval on Arctic
Unique Diplomacy and Trading2500016px-science Dust Stimulation Research-supra-quantic-computing
Supra-Quantic Computing[]
  • 200% Dust converted into Science
  • x0 Dust on Star System

Cost: Infinite

Steam Achievements[]

Meeting of the Minds
Meeting of the Minds
As Sophons, receive 30 technologies from others and give at least 30 technologies to others in a single game
Science. It Works.
Science. It Works.
Win with the Sophons


Notes[]

  • While their military is not the strongest overall, the Sophon ships enjoy increased movement, giving them a better chance to intercept enemy fleets that threaten their planets with their weaker than average ground defense.

References[]

Factions
Playable Factions AmoebaAutomatonsCraversHarmonyHisshoHoratio
PilgrimsSheredynSophonsSowersUnited EmpireVaulters
Non-Playable Factions DeuyivanDust CollectiveEndlessOros Gec
PiratesPlocynosUnknownVirus
Other Information Custom factions
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