Techhead7890 (talk | contribs) m (Adding links.) |
No edit summary |
||
Line 21: | Line 21: | ||
Blockaded systems produce a severly limited amount of {{Icon|Science}} |
Blockaded systems produce a severly limited amount of {{Icon|Science}} |
||
− | {{Icon|Industry}} Converted to {{Icon|Science}} occurs at a rate of 1/3 in disharmony, instead of the 1/4 rate in Classic |
+ | {{Icon|Industry}} Converted to {{Icon|Science}} occurs at a rate of 1/3 in disharmony, instead of the 1/4 rate in Classic. Note: there is a bug that will use your full industry value for the conversion rather than the remainder after earlier purchases in the production queue. For example if you have 100 industry and used 99 of it creating improvements and ships, and then had an Ind-Sci conversion at the end, you would get 33 science, not .33. |
== Consumption == |
== Consumption == |
Revision as of 05:26, 29 August 2014
Science is a resource used to advance the game by researching technology.
Production (Classic ES)
Systems
Population in systems generate directly through . Helium, Tundra, and Arctic planets produce the highest base per population, without upgrades. Barren planets have the most effective Science exploitation. Artic planets also get a boosted bonus from an exploitation. Improvements are available that increase the rate of production.
Blockaded systems produce no .
Trade Routes
A significant amount of science can be made by creating Trade Routes with systems in other peaceful empires. They produce a varying amount of and depending on the total population, distance, and improvements present on the other system.
IND-Sci Conversion
If you need extra , you can have systems produce it instead of constructing items. This produces 0.25 per point of .
Production (Disharmony)
As in Classic, is produced only from planets and events. However, in Disharmony the base FIDS for planets changed, with Barren (at a base of 12 per population) replacing Tundra on the top three producing planets. Barren still mantains an exceedingly good exploitation ability, making Barren planets second to only Helium in per population.
Blockaded systems produce a severly limited amount of
Converted to occurs at a rate of 1/3 in disharmony, instead of the 1/4 rate in Classic. Note: there is a bug that will use your full industry value for the conversion rather than the remainder after earlier purchases in the production queue. For example if you have 100 industry and used 99 of it creating improvements and ships, and then had an Ind-Sci conversion at the end, you would get 33 science, not .33.
Consumption
Roll-Over
rolls over into the next turn if unused.
Switching Technologies
fills each technology seperately. If you switch technologies, the put in the first technology stays there.
is solely used for researching technologies.
Resources | |
---|---|
Basic Resources (FIDS) | Food - Industry - Dust - Science |
Strategic Resources | Hyperium - Titanium-70 - Anti-Matter - Hexaferrum - Orichalcix - Siderite - Adamantian - Quadrinix |
Luxury Resources |
Vegetables: Redsang - Bluecap Mold - Dustwater - Hydromiel |