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Science Science is a resource used to unlock technologies.

Production (Classic ES) Edit

Systems

Population in systems generate Science directly through Population. Helium, Tundra, and Arctic planets produce the highest base Science per population. Barren planets have the most effective Science Science exploitation, and Arctic planets also get a bonus from the exploitation. Improvements are available that increase the rate of production.

Blockaded systems produce no Science.

Trade RoutesEdit

A significant amount of science can be made by creating Trade Routes with systems in other peaceful empires. They produce a varying amount of Science and Dust depending on the total population, distance, and improvements present on the other system.

IND-Sci Conversion Edit

If you need extra Science, you can have systems produce it instead of constructing items. This produces 0.25 Science per point of Industry.

Production (Disharmony)Edit

As in Classic, Science  is produced only from planets and events. However, in Disharmony the base FIDS for planets changed, with Barren (at a base of 12 Science  per population) replacing Tundra on the top three Science producing planets. Barren still maintains an exceedingly good Science exploitation ability, making Barren planets second to only Helium in Science per population.

Blockaded systems produce a severely limited amount of Science.

Industry Converted to Science occurs at a rate of 1/3 in disharmony, instead of the 1/4 rate in Classic. Note: there is a bug that will use your full industry value for the conversion rather than the remainder after earlier purchases in the production queue. For example if you have 100 industry and used 99 of it creating improvements and ships, and then had an Ind-Sci conversion at the end, you would get 33 science, not .33.

Consumption Edit

Roll-OverEdit

Science rolls over into the next turn if unused.

Switching TechnologiesEdit

Science fills each technology separately. If you switch technologies, the Science put in the first technology stays there.

Science is solely used for researching technologies.

Resources
Basic Resources (FIDS) Food Food - Industry Industry - Dust Dust - Science Science
Strategic Resources Hyperium 7801StrategicResourceHyperium - Titanium-70 7802StrategicResourceTitanium - Anti-Matter 7803StrategicResourceAnti-Matter - Hexaferrum 7804StrategicResourceHexaferrum - Orichalcix 7805StrategicResourceOrichalcedon - Siderite 7806StrategicResourceSiderite - Adamantian 7807StrategicResourceAdamantium - Quadrinix 7808StrategicResourceQuadrinite
Luxury Resources

Vegetables: Redsang 7901LuxuryResourceRedSang - Bluecap Mold 7902LuxuryResourceBluecapMold - Dustwater 7903LuxuryResourceDustwater - Hydromiel 7904LuxuryResourceFruitsofFire
Gems: Mercurite 7905LuxuryResourceMercurite - Void Stone 7906LuxuryResourceVoidStone - Jadonyx 7907LuxuryResourceJadonyx - Ionic Crystals 7908LuxuryResourceIonicCrystals
Drugs: Eden Incense 7909LuxuryResourceEdenIncense - Meta-Entactogen 7910LuxuryResourceMetaEntactogen - Transvine 7911LuxuryResourceTransvine - Proto-Orchid 7912LuxuryResourceProtoOrchid
Artifacts: Concrete Artifacts 7913LuxuryResourceConcreteArtifacts - Virtual Artifacts 7914LuxuryResourceVirtualArtifacts - Pre-schism Artifacts 7915LuxuryResourcePreSchismArtifacts - Mundane Artifacts 7916LuxuryResourceNonPrecursorArtifacts

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