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Planetary Landscaping is a technology on the Diplomacy and Trading technology tree with a research cost of 680 Science. It unlocks one Planetary Exploitation and one Star System Improvement, requires research in Botanical Scanning, and allows further research in Optimized Logistics and Nanoscale Thermodynamics.

"In order to further control the environment and resources of a planet, landscaping can be done on a scale that is almost like re-terraforming. This permits far more intensive use of the surface for agriculture, development, or other purposes. In order to monitor and maintain a more delicate ecological balance, however, industry tends to be minimized."

NotesEdit

  • The Cravers refer to this technology as Accelerated Yields. It has the following description: "In order to further control the environment and resources of a planet, landscaping can be done on a scale that is almost like re-terraforming. This permits far more intensive use of the surface for agriculture, development, or other purposes. There is a very real danger of over-exploitation, however, leading to an inevitable decline in food production."
  • For the Harmony, this technology allows further research only in Nanoscale Thermodynamics.

Hyper-Scale FarmsEdit

Research-hyper-scale-farms
  • +3 Food per Population on Terran
  • +3 Food per Population on Planet
  • +2 Food per Population on Ocean
  • +2 Food per Population on Jungle
  • +1 Food per Population on Tundra
  • +1 Food per Population on Arid

Cost: 52 Industry

"By dedicating increasing amounts of land to agricultural production, the planet is becoming an efficient and organized provider of food. Less land and money is available for other uses, however, as complex tasks of refrigeration, transport, storage, irrigation, fertilizer, and processing consume resources."

Intensive Cultivation LogisticsEdit

Research-intensive-cultivation-logistics
  • +3 Food per Population on Planets with an explored Moon
  • -5 Dust on improvement

Cost: 340 Industry

"Improving techniques in fertilizing, crop rotation, genetics, storage, and transport all lead to very efficient and high-volume food production."

Intensive Cultivation Logistics (Cravers)Edit

Research-inorganic-cultivation
  • +3 Food per Population on Planets with an explored Moon
  • -50% Locust Points on Planet Quality (Default)
  • -5 Dust on improvement

Cost: 340 Industry

"Improving techniques in fertilizing, crop rotation, genetics, storage, and transport all lead to very efficient and high-volume food production."

Inorganic Cultivation (Sowers)Edit

Research-inorganic-cultivation
  • +3 Food per Population on Planets with an explored Moon
  • +3 Industry per Population on Planets with a Temple
  • -5 Dust on improvement

Cost: 272 Industry

"Artificial life forms, and biological forms "taught" to create useful additives, can provide efficient forms of production. They require enormous scale to be practical, however, and the most effective techniques include harnessing lunar gravity to maximize water cycles."

NotesEdit

  • The 272 Industry cost for Inorganic Cultivation reflects the Sowers' Builders Trait. If you're playing a custom faction with the Sower Affinity but without the Builders Trait, you will see the base 340 Industry cost.
  • When playing with the game in French, Inorganic Cultivation shows "+3 Food Per Population on Planets with a Temple" (instead of Industry). It is most likely only a graphical glitch. [PENDING FOR TEST]

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