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An exploitation is a planet-based improvement that improves one of that planet's rate of resource (FIDS) production per Population. This can dramatically improve the effectiveness of resource production at a very low cost.

All exploitations cost 40 Industry to build. They have no upkeep cost.

Overview[]

Each exploitation gives +1 to +3 of its resource per Population, depending on level. In addition, the bonus may be up to doubled depending on the exploitation, its level, and the planet type it is on; for example, Terran planets get double bonuses from Food exploitations.

There is one type of exploitation for each of the four basic resources. Each type of exploitation has three levels, the upper two being unlocked by technology. When a new exploitation level is unlocked, all exploitations of that type are instantly upgraded at no cost.

Due to their extremely low cost and potentially powerful effects, they are almost always the first things one should build in a system. Only one exploitation can be on a planet at a time; if a new one is built, it replaces the old one.

Exploitations by planet type[]

Each tier of exploitation provides higher bonuses, to a wider range of planets.

  • 3 icons - +100% (doubled) bonus on all tiers of exploitation.
  • 2 icons - +50% bonus from the second tier, +66% bonus from the third tier.
  • 1 icon - +33% bonus, only on the third tier.

To see the exact figures, see the table below.

Resource
Type:
Food Industry Dust Science
Class I
Planet Terran Jungle N/A Ocean
Baserate Food 4
Industry 2
Dust 4
Science 2
Food 4
Industry 4
Dust 2
Science 2
Food 4
Industry 2
Dust 2
Science 4
Exploitation
Affinity
FoodFoodFood
Dust
FoodFood
IndustryIndustry
FoodFood
ScienceScience
Class II
Planet N/A Tundra Arid N/A
Baserate Food 2
Industry 1
Dust 2
Science 5
Food 2
Industry 2
Dust 5
Science 1
Exploitation
Affinity
Food
IndustryIndustry
Food
DustDustDust
Class III
Planet N/A N/A Desert Artic
Baserate Food 1
Industry 1
Dust 9
Food 1
Dust 1
Science 9
Exploitation
Affinity
DustDust ScienceScience
Class IV
Planet Lava Barren
Baserate Industry 12
Dust 1
Industry 1
Science 12
Exploitation
Affinity
IndustryIndustryIndustry ScienceScienceScience
Class V
Planet (Asteroid) Methane Hydrogen Helium
Baserate Industry 5
Dust 5
Science 5
Industry 20
Dust 1
Science 1
Industry 1
Dust 20
Science 1
Industry 1
Dust 1
Science 20
Exploitation
Affinity
Industry Dust Science

Exploitations by resource[]

The planet column means that any planet with the exploitation gets this standard bonus. The specific planets that are listed get additional bonuses on top of the standard bonus. For example, Terran with Hyper Scale Farms gets +6 Food per Population in total (+3 to begin and then +3 additional).

Food Food Name/Level All Planets Additional Bonus Planets Tech Required Science Cost
Terran Ocean, Jungle Tundra,
Arid
Evolved Soils +1 +1 N/A
Alien Grafting +2 +2 +1 Soil Xenobiology 40
Hyper-Scale Farms +3 +3 +2 +1 Planetary Landscaping 680
Industry Industry Name/Level All Planets Additional Bonus Planets Tech Required Science Cost
Lava Tundra Jungle Methane
Colonial Industrial Base +1 +1
Geo-Industrial Plants +2 +2 +1 Core Mining 130
3D Replication Plants +3 +3 +2 +2 +1 Atomic Substrates 4000
Dust Dust Name/Level All Planets Additional Bonus Planets Tech Required Science Cost
Arid Desert Terran Hydrogen
Colonial Exchange +1 +1
Atemporal Finance +2 +2 +1 Particle Scanning 130
Finance Commission +3 +3 +2 +1 +1 Vocation-Oriented Society 7500
Science Science Name/Level All Planets Additional Bonus Planets Tech Required Science Cost
Barren Arctic Ocean Helium
Exoscience Stations +1 +1
Nonbaryonic Collider +2 +2 +1 PEV scale Accelerators 130
Global Tech Park +3 +3 +2 +2 +1 Rudimentary Telepathics 1800

Exploitations by planet type (Disharmony)[]

In the add-on several changes were made to exploitations. All values displayed relate to the third tier of exploitation.

  • 3 icons - +100% (doubled) bonus
  • 2 icons - +66% bonus
  • 1 icon - +33% bonus

To see the exact figures, see the table below.

Resource
Type:
Industry Dust Science
Class I
Planet Jungle Terran Ocean
Baserate Food 4
Industry 4
Dust 2
Science 2
Food 4
Industry 2
Dust 4
Science 2
Food 4
Industry 2
Dust 2
Science 4
Exploitation
Affinity
FoodFoodFood
Industry
FoodFoodFood
Dust
FoodFoodFood
Science
Class II
Planet Tundra Arid N/A
Baserate Food 2
Industry 6
Dust 2
Science 2
Food 2
Industry 2
Dust 6
Science 2
Exploitation
Affinity
FoodFood
IndustryIndustry
FoodFood
DustDust
Class III
Planet N/A Desert Artic
Baserate Food 1
Industry 1
Dust 9
Food 1
Dust 1
Science 9
Exploitation
Affinity
Food
DustDustDust
Food
ScienceScience
Class IV
Planet Lava N/A Barren
Baserate Industry 12
Dust 1
Industry 1
Science 12
Exploitation
Affinity
IndustryIndustryIndustry ScienceScienceScience
Class V
Planet Methane Hydrogen Helium
Baserate Industry 20
Dust 1
Science 1
Industry 1
Dust 20
Science 1
Industry 1
Dust 1
Science 20
Exploitation
Affinity
IndustryIndustryIndustry DustDustDust ScienceScienceScience

Exploitations by resource (Disharmony)[]

Food Food Name/Level All Planets Additional Bonus Planets Tech Required Science Cost
Terran, Ocean, Jungle Arid, Tundra Arctic,
Desert
Evolved Soils +1 +1 N/A
Alien Grafting +2 +2 +1 Soil Xenobiology 40
Hyper-Scale Farms +3 +3 +2 +1 Planetary Landscaping 680
Industry Industry Name/Level All Planets Additional Bonus Planets Tech Required Science Cost
Lava Gas - Methane Tundra Jungle
Colonial Industrial Base +1 +1 +1 N/A
Geo-Industrial Plants +2 +2 +1 Core Mining 130
3D Replication Plants +3 +3 +3 +2 +1 Atomic Substrates 4000
Dust Dust Name/Level All Planets Additional Bonus Planets Tech Required Science Cost
Desert Gas - Hydrogen Arid Terran
Colonial Exchange +1 +1 +1
Atemporal Finance +2 +2 +1 Particle Scanning 130
Finance Commission +3 +3 +3 +2 +1 Vocation-Oriented Society 7500
Science Science Name/Level All Planets Additional Bonus Planets Tech Required Science Cost
Barren Gas - Helium Arctic Ocean
Exoscience Stations +1 +1 +1 N/A
Nonbaryonic Collider +2 +2 +2 PEV scale Accelerators 130
Global Tech Park +3 +3 +3 +2 +1 Rudimentary Telepathics 1800
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