Persistent Bodies is a technology on the Applied Sciences technology tree with a research cost of 14000 Science. It unlocks a Star System Improvement, needs research in Infinite Variable Computing and allows further research in Quantum Processing.

"What can be done on a macro scale can also be done on a micro scale. By combining technologies of self-replication (learned from Dust) with persistent materials and the power of quantum devices, living bodies can be replaced as needed with undying, mechanical equivalents."


The Sowers have this technology earlier in their technology tree, with a cost of only 1800 Science. It has a prerequisite of either Nonbaryonic Particles or Extreme Metallurgy and leads to no further research.

AI LaborEdit

  • -20% Industry Cost of Improvements on Star System
  • -7 Dust on improvement

Cost: 1440 Industry

"Far more than the simple application of robotics, advanced computational methods and materials permit the creation of a highly flexible and instantly re-trainable workforce. Flawless, uncomplaining, and efficient, these workers boost both industrial production and R&D."

Extreme Infrastructure (Sowers) Edit

  • +3 Industry per Population on Arctic
  • +2 Industry per Population on Barren
  • +2 Industry per Population on Hydrogen
  • +2 Industry per Population on Helium
  • +2 Industry per Population on Tundra
  • +1 Industry per Population on Terran
  • +1 Industry per Population on Ocean
  • +1 Industry per Population on Arid
  • -3 Dust on improvement

Cost: 400 Industry

"A by-product of advanced shielding, adaptations to this military defense technology can be applied to industrial sites, protecting them from exposure to extreme conditions."

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