Persistent Bodies is a technology on the Applied Sciences technology tree with a research cost of 14000 . It unlocks a Star System Improvement, needs research in Infinite Variable Computing and allows further research in Quantum Processing.
"What can be done on a macro scale can also be done on a micro scale. By combining technologies of self-replication (learned from Dust) with persistent materials and the power of quantum devices, living bodies can be replaced as needed with undying, mechanical equivalents."
The Sowers have this technology earlier in their technology tree, with a cost of only 1800 . It has a prerequisite of either Nonbaryonic Particles or Extreme Metallurgy and leads to no further research.
"Far more than the simple application of robotics, advanced computational methods and materials permit the creation of a highly flexible and instantly re-trainable workforce. Flawless, uncomplaining, and efficient, these workers boost both industrial production and R&D."
- +3 per on Arctic
- +2 per on Barren
- +2 per on Hydrogen
- +2 per on Helium
- +2 per on Tundra
- +1 per on Terran
- +1 per on Ocean
- +1 per on Arid
- -3 on improvement
"A by-product of advanced shielding, adaptations to this military defense technology can be applied to industrial sites, protecting them from exposure to extreme conditions."