FANDOM


For an overview of all factions, see Factions.
Hissho Leader

The Hissho Monarch

The Hissho are one of the playable factions in Endless Space. A warrior race, they value honorable conflict over peaceful cooperation.

BackgroundEdit

OriginsEdit

The evolution of the Hissho is not entirely clear. The Hissho themselves hold that they evolved from avian creatures, independently of a higher alien race. However, there are some vague indications that the Endless at the very least tampered with their evolutionary path for their own amusement.[1]

For much of their history, the Hissho lived as tribal hunters. Their constant warfare slowed their technological progress and path to civilization, but eventually, they, like many other races across the galaxy, united and reached for the heavens.

When they encountered other races, their response was to seek conquest. Convinced of their innate superiority, the Hissho decided it was only their destiny.

SocietyEdit

Hissho War Ritual

A Hissho war ceremony

The Hissho are ruled by a monarch, but they are equally ruled by tradition. Protocol, ritual, and personal honor are closely intertwined, with a failure in one translating in failure to the others.

Sacrifice is an integral part of the social fabric, with a cultural emphasis on blood. [2] By purely human standards, the Hissho are not unlike Samurai.

War and combat are still vital aspects of their culture. Adults must prove themselves to have at least some level of fighting skill in order to be accepted into society.

The Hissho's innate nature is reflected in their empire's diplomatic relations (or lack thereof) with alien races. They see other species as inferior and are almost eager for war with others.

Despite the Hissho's relatively slow rate of technological advancement, their experience with battle and innate skills as aviators make their space navy a formidable foe.

TraitsEdit

Hissho Affinity

+ 5% Weapon Damage on all fleets for each space battle won (for 45 turns).

+ 15% FID1025fidsSmall on all systems for each invasion victory (for 45 turns).


Bonus stacks up to 4 times.


Hissho Faction-Specific Technologies

Isotope Fabrication Unlocks the Technology of the same name. Trait-plus-trans
Huygens Rings

+1 1004moneySmall on Planet.

+2 1003scienceSmall on Planet.

Trait-plus-trans
Revenge

After losing a system with 100% previous ownership:

  • + 50% Military Power on all fleets when invading (for 20 turns).
  • + 50% Ground Defense on all systems (for 20 turns).
Trait-2plus-trans
Snipers + 15% Accuracy on weapons. Trait-3plus-trans
Deadly Weapons

+ 36% Max and Min Damage on weapons.

+ 36% Min and Min Damage on weapons.

Trait-3plus-trans
Masters of Destruction - 50% Weapon module cost on Empire. Trait-2plus-trans
Death Before Dishonor

The Hero will be Injured if you use the "Retreat" Battle Action.

+ 40% Hero XP bonus per battle.

Trait-2plus-trans
Space Cadets - 20% 1003scienceSmall on system. Trait-2minus-trans

Steam AchievementsEdit

EndlessSpace Achievement Bushidissimo
Bushidissimo
As Hissho, build 1,000 ships on systems with Wargame Center while Bushido is active
EndlessSpace Achievement VictorytotheStrong
Victory to the Strong
Win with the Hissho


NotesEdit

  • Despite their apparent lack of functional wings, an old Amplitude article states that the Hissho are capable of natural flight.[3]
  • "Hissho" means "certain victory" in Japanese.

ReferencesEdit

Factions
Playable Factions AmoebaAutomatonsCraversHarmonyHisshoHoratio
PilgrimsSheredynSophonsSowersUnited EmpireVaulters
Non-Playable Factions DeuyivanDust CollectiveEndlessOros Gec
PiratesPlocynosUnknownVirus
Other Information Custom factions

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.