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Hissho Leader

The Hissho Tokso

The Hissho are one of the playable factions in Endless Space. A warrior race, they value honorable conflict over peaceful cooperation.

Background[]

Origins[]

The evolution of the Hissho is not entirely clear. The Hissho themselves hold that they evolved from avian creatures, independently of a higher alien race. However, there are some vague indications that the Endless at the very least tampered with their evolutionary path for their own amusement.[1]

For much of their history, the Hissho lived as tribal hunters. Their constant warfare slowed their technological progress and path to civilization, but eventually, they, like many other races across the galaxy, united and reached for the heavens.

When they encountered other races, their response was to seek conquest. Convinced of their innate superiority, the Hissho decided it was only their destiny.

Society[]

Hissho War Ritual

A Hissho war ceremony

The Hissho are ruled by a monarch, but they are equally ruled by tradition. Protocol, ritual, and personal honor are closely intertwined, with a failure in one translating in failure to the others.

Sacrifice is an integral part of the social fabric, with a cultural emphasis on blood. [2] By purely human standards, the Hissho are not unlike Samurai.

War and combat are still vital aspects of their culture. Adults must prove themselves to have at least some level of fighting skill in order to be accepted into society.

The Hissho's innate nature is reflected in their empire's diplomatic relations (or lack thereof) with alien races. They see other species as inferior and are almost eager for war with others.

Despite the Hissho's relatively slow rate of technological advancement, their experience with battle and innate skills as aviators make their space navy a formidable foe.

Traits[]

Hissho Affinity

+ 5% Weapon Damage on all fleets for each space battle won (for 45 turns).

+ 15% FID1025fidsSmall on all systems for each invasion victory (for 45 turns).

Bonus stacks up to 4 times.

Hissho Faction-Specific Technologies

Isotope Fabrication Unlocks the Technology of the same name. Trait-plus-trans
Huygens Rings

+1 1004moneySmall on Planet.

+2 1003scienceSmall on Planet.

Trait-plus-trans
Revenge

After losing a system with 100% previous ownership:

  • + 50% Military Power on all fleets when invading (for 20 turns).
  • + 50% Ground Defense on all systems (for 20 turns).
Trait-2plus-trans
Snipers + 15% Accuracy on weapons. Trait-3plus-trans
Deadly Weapons

+ 36% Max and Min Damage on weapons.

+ 36% Min and Min Damage on weapons.

Trait-3plus-trans
Masters of Destruction - 50% Weapon module cost on Empire. Trait-2plus-trans
Death Before Dishonor

The Hero will be Injured if you use the "Retreat" Battle Action.

+ 40% Hero XP bonus per battle.

Trait-2plus-trans
Space Cadets - 20% 1003scienceSmall on system. Trait-2minus-trans

Hissho Faction-Specific Technologies (in Disharmony)[]

Benefit Wing & Cost Name Effects
Seed Ship n/a n/a Hissho seed Kestrel KESTREL Ship Class

-50% Support Module Civilian 1009weightSmall on Ship

T0 Ship n/a n/a Hissho T0 Hawk
HAWK Ship Class[]

-20% Fighters 1009weightSmall on Ship

T2 Ship Exploration and Expansion13016px-science Efficient Shielding Hissho T2 Falcon
FALCON Ship Class[]

-20% Bomber 1009weightSmall on Ship

T4 Ship Exploration and Expansion68016px-science Baryonic Shielding Hissho T4 Phoenix
PHOENIX Ship Class[]

-25% Support Module Repair 1009weightSmall on Ship

T6 Ship Exploration and Expansion400016px-science Applied Atmospherics Hissho T6 Condor
CONDOR Ship Class[]

-30% 1009weightSmall for Bomb Targeting Building on Ship

T7 Ship Exploration and Expansion750016px-science Non-Baryonic Shielding Hissho T7 Roc
ROC Ship Class[]

-30% Fighters 1009weightSmall on Ship

-30% Bombers 1009weightSmall on Ship

Unique Galctic Warfare10016px-science LMI Systems Wargame Center
Wargame Center[]
  • -10% Ship Cost while Bushido Bonus on Star System
  • +1 Ship XP per Turn if Ship idled on Star System
  • -3 Dust on improvement

Cost: 280 Industry

Unique Galctic Warfare10016px-science Applied Holography Research-c3-simulators
C3 Simulators[]
  • +3 XP per each Battle while in Invasion Bushido
Improved Galctic Warfare51016px-science Isotope Fabrication Research-high-isotope-slugs

___

Research-high-isotope-plating

High Isotope Slugs[]
  • Melee Kinetics Shoot 220 Projectiles Instead of 180
  • Melee Kinetics Add +12Military power Instead of +10Military power
    • Not apparent from the research tooltip.
Replaces: High Isotope Slugs[]

Effects depending on the chosen specialization:

  • Tonnage: 6-10
  • Military power: 75
  • Damage: 1-2
  • Critic Multiplier: x2
  • Projectiles per Salvo: 62-180
  • Round(s) before Reach: 0
  • Round(s) to Reload: 0
  • Accuracy: 50-100%

Cost : 12 Industry

___

Default Version: High Isotope Plating[]
  • 300 Defense
  • 12 Kinetic Projectiles Deflected per Round
  • 8 Military power
  • Weight: 6 Tonnage

Cost : 16 Industry , Requires : Hexaferrum Hexaferrum

Unique Diplomacy and Trading180016px-science Way of the Warrior Research-indoctrination-parks
Indoctrination Parks[]
  • +25 Approval on System while in Invasion Bushido
Improved Galctic Warfare300016px-science Large Scale Neurals Research-eyes-in-the-sky

___

Research-community-defense

Eyes in the Sky[]
  • 560 Invasion

Cost: 34 Industry Weight: 25 Tonnage

Replaces: Satellite Barrier[]
  • 375 Invasion

Cost: 34 Industry Weight: 25 Tonnage

___

Default Version: Community Defense[]
  • +40 Defense per Population on Star System
  • +5 Control Recovery (Invasion) on Star System
  • -2 Dust on improvement

Cost: 1440 Industry

Improved Galctic Warfare1875016px-science Positron Containment Research-fusion-torpedoes

___

Research-fusion-pellets

Fusion Torpedoes[]
  • Melee Missiles Deal 1000 Damage Instead of 816
  • Melee Missiles Have 52 Intercept Evasion Instead of 48
  • Melee Missiles Add +50Military power Instead of +44Military power
    • Not apparent from the research tooltip.
Replaces: Fusion Torpedoes[]

Effects depending on the chosen specialization:

  • Tonnage: 12-16
  • Military power: 210
  • Damage: 816-2340
  • Critic Multiplier: x2
  • Projectiles per Salvo: 1
  • Round(s) before Reach: 3
  • Round(s) to Reload: 3
  • Accuracy: 50-100%

Cost : 40 Industry Requires : Titanium-70 Titanium-70

___

Default Version: Fusion Pellets[]
  • 200 Defense
  • 34 Interception Accuracy on the Missile per Round
  • 20 Military power
  • Weight: 8 Tonnage

Cost : 50 Industry, Requires: Titanium-70 Titanium-70

Unique Galctic Warfare2700016px-science Entangled Production Research-maximized-systems ====== Maximized Systems ======
  • +5% Damage for each Declared War while in Invasion Bushido

Steam Achievements[]

Bushidissimo
Bushidissimo
As Hissho, build 1,000 ships on systems with Wargame Center while Bushido is active
Victory to the Strong
Victory to the Strong
Win with the Hissho


Notes[]

  • Despite their apparent lack of functional wings, an old Amplitude article states that the Hissho are capable of natural flight.[3]
  • "Hissho" means "certain victory" in Japanese.
  • The Major Faction Hissho in Endless Space 2 is not actually the Endless Space 1 Hissho. The ES1 Hissho are called Yuusho in ES2

References[]

Factions
Playable Factions AmoebaAutomatonsCraversHarmonyHisshoHoratio
PilgrimsSheredynSophonsSowersUnited EmpireVaulters
Non-Playable Factions DeuyivanDust CollectiveEndlessOros Gec
PiratesPlocynosUnknownVirus
Other Information Custom factions
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