Basic settings[]
Difficulty[]
There are seven difficulty settings: Newbie, Easy, Normal, Hard, Serious, Impossible, and Endless.
For the player, difficulty only affects disapproval per population and system.
Difficulty | Overpopulation disapproval | Expansion disapproval |
---|---|---|
Newbie | x1.0 | x4.0 |
Easy | x1.1 | x4.5 |
Normal | x1.2 | x5.0 |
Hard | x1.3 | x5.5 |
Serious | x1.4 | x6.0 |
Impossible | x1.5 | x6.5 |
Endless | x1.6 | x7.0 |
For the AI, difficulty affects a variety of stats:
Game speed[]
Changing the game speed applies a multiplier to all FIDS costs except for hero costs and upkeep.
Game speed | Cost multiplier |
---|---|
Slow | x1.5 |
Normal | x1 |
Fast | x0.5 |
Advanced settings[]
Pirate difficulty[]
Pirate strength scales with your research into armaments and defenses. Pirates will almost always provide a credible threat, even if other empires do not.
Victory[]
Main article: Victory
Galaxy generation seed[]
If not zero, this number determines what the galaxy look like, all other settings being equal.