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Technology in Endless Space is divided into four categories: Galactic Warfare, Applied Sciences,Exploration & Expansion, and Diplomacy & Trading. Certain technologies are specific to a faction. Discovering technologies using Science unlocks various types of Unlocks that advance the capabilities of youir empire.

Something that should be noted is that all technologies with an orange colouration on their thumbnail are technologies that are 'unique' to the player's faction, whether in position, description or in what it gives. This does include all Ship-providing technologies.

Galactic Warfare[]

Galactic warfare technologies

Standard Galactic Warfare technologies

As expected, these technologies focus on waging war - various weapons and defences, plus other modules for your ships, and defensive improvements for systems.

Applied Sciences[]

Applied Sciences technology tree

Standard Applied Science technologies

The Applied Sciences technologies allow an empire to discover and exploit Strategic Resources and improve your Industry Industry and Research Science economies through improvements. It also provides a number of battle actions

Exploration & Expansion[]

Exploration and Expansion technology tree

Standard Exploration & Expansion technologies

Technologies in this area provide access to new types of ship hulls, the ability to colonize and/or improve different types of planets, travel further or faster (i.e., through warpholes), etc.

Diplomacy & Trading[]

Diplomacy and Trading technology tree

Standard Diplomacy & Trading technologies

Diplomacy and Trading technologies deal with agriculture or Food production,  improving the dust Dust economy, negotiating options with other empires, trade routes, manage your citizenry, and increase the limits of a fleet's command points and the size of the hero academy.


List of Universal Technologies[]

The number after the "/" in Research Cost is the cost for Galactic Warfare technologies in that row.

Research Cost

Applied Sciences Exploration & Expansion Diplomacy & Trading Galactic Warfare
40 Science/
30 Science

Isolation Shields

N-Way Fusion Plants

Xenobotany

Arid Epigenetics

Xenology

Soil Xenobiology

HE Batteries

Unstable Isotope Manipulation

130 Science/
100 Science

PEV-Scale Accelerators

Neural Robotics

Core Mining

Efficient Shielding

Compact Fusion Reactors

Sustainability

Relativistic Economics

Particle Scanning

Specialized Isotopes
300 Science/
225 Science

Photon Distortion

High-Energy Magnetics

Applied Casmir Effect

Improved Thermodynamics

Relativistic Markets

Improved Fleet Management

Botanical Scanning

Autonomous Construction

Basic G2A Systems

680 Science/
510 Science

Nonbaryonic Particles

Extreme Metallurgy

Containment Fields

Baryonic Shielding

Adaptive Colonies

Xenominerology

Planetary Landscaping

Focused Plasma

Depleted Isotopes

Isotope Fabrication

Dust to Dust

Alternative Armors

Advanced Fusion Power

1800 Science/
1350 Science

Rudimentary Telepathics

Advanced Simulations

Atmospheric Engineering

Atmospheric Filtration

Graviton Manipulation

Quantum Communications

Optimized Logistics

Nanoscale Thermodynamics

Plasma Cage

Flawless Machining

Mobile Gauss Platforms

Active Defenses

4000 Science/
3000 Science

Wave Function Control

Tectonic Engineering

Atomic Substrates

Applied Atmospherics

Deuyivan Construction

Advanced Warp Gravitics

Alien Barter Theory

Inter-Species HR

Localized Stasis

Hypermagnetics

Large-Scale Neurals

7500 Science/
5625 Science

Solar Mining

Inorganic Biology

Infinite Variable Computing

Low-Temp Hydration

Non-Baryonic Shielding

Soil Revivification

Futuristic Game Theory

Advanced Scholastics

Vocation-Oriented Society

Advanced Biologics

Directed Plasma

Personal Shielding

Evolved Construction

14000 Science/
10500 Science

Pervasive Etching

Self Replicating Structures

Quantum Substrates

Persistent Bodies

Exotic Thermodynamics

Personal Fields

Mass Particle Displacement

Neural Net Society

Maximized Exploitation

High-Consumption Society

Condensed Plasma

High Albedo Alloys

Hypermagnetic Shielding

Advanced Countermeasures

Stasis Fields

25000 Science/
18750 Science

Quantum Devices

Black Hole Mining

Quantum Processing

Negative Mass Mechanics

Complex Regulated Systems

Dark Matter Shielding

Directed AI Computing

Long-Term Xeno Funds

Perfect Forecasting

Accelerated Evolution

Lepton Manipulation

Entangled Systems

Positron Containment

36000 Science/
27000 Science

Persistent Construction

Quantum Robotics

Resilient Infrastructures

Mass Hydration

Dark Energy Effects

Perfect Negotiations

Automated Wealth

Galactic Trade Center

Permanent Advantage

Plasmic Ablatives

Ultradense Extrusion

Advanced Reactives

Seamless Construction

60000 Science/
45000 Science
Dust Virtualization

Sustainable Supercities

Endless Empire

Extreme Consumption

Quantum Inert Alloys

Portable Nonbaryonics

Dark Energy Shield

High Quantum Stability

Quark Effect Weapons

Low-Entropy Materials

Anti-Graviton Fields

1212000Science Pan-Galactic Society

N.B. The above table will differ somewhat from the Cravers and the Harmony technology trees. The Cravers have several unique technologies that replace existing universal technologies, and due to the Harmony's inability to use dust or heroes, their Diplomacy & Trading tree, in particular, is very different.

List of Faction-Specific Technologies[]

Amoeba[]

Research Cost Applied Sciences Exploration & Expansion Diplomacy & Trading Galactic Warfare
130 Science Xenosociology
1800 Science Exotic Resource Logistics
4000 Science Galactic Brotherhood
7500 Science Advanced Scholastics
14000 Science Condensate Systems

Neural Net Society

Perfect Negotiations

Automated Wealth

Automaton[]

Research Cost Applied Sciences Exploration & Expansion Diplomacy & Trading Galactic Warfare
130 Science Dense Orbitals
1800 Science Short-Range Entanglement
4000 Science Deep Space Habitats Symbiotic Satellites
7500 Science/
5625 Science

Infinite Variable Computing

Stasis Containment

Low-Temp Hydration Personal Shielding
25000 Science Deuyivan Construction

Cravers[]

Research Cost Applied Sciences Exploration & Expansion Diplomacy & Trading Galactic Warfare
130 Science

Relativistic Economics

Radiation Hardiness

680 Science Accelerated Yields
1800 Science

Quantum Swarming

Groupthink

4000 Science Distributed Hives
25000 Science Extreme Extraction
45000 Science Anti-Graviton Fields

Harmony[]

Research Cost Applied Sciences Exploration & Expansion Diplomacy & Trading Galactic Warfare
40 Science Soil Xenobiology
85 Science Resource Leverage
300 Science Applied Casimir Effect
680 Science/
510 Science
Relativistic Markets Metal Memory
4000 Science Applied Atmospherics Inter-Species HR
7500 Science/
5625 Science
Personal Shielding
9000 Science Harmonize Planets
14000 Science Personal Fields
36000 Science/
27000 Science
Dark Energy Effects Perfect Negotiations Systemic Unity

Technically, every technology in the Harmony Diplomacy and Trading tree (except for Extreme Consumption) is specific to them. However, these mostly entail either:

  • having a different position in the tree (and thus a different research cost and/or prerequisites); or
  • the absence of an improvement which only enhances Dust production or augments a hero (neither of which is useful to the Harmony)

Specifically listed in the table are those technologies which are unique to the Harmony or differ for reasons other than those given above.

Hissho[]

Research Cost Applied Sciences Exploration & Expansion Diplomacy & Trading Galactic Warfare
100 Science

LMI Systems

Applied Holography

1800 Science Way of the Warrior
3000 Science Large-Scale Neurals
27000 Science Entangled Production

Horatio[]

Research Cost Applied Sciences Exploration & Expansion Diplomacy & Trading Galactic Warfare
130 Science Galactic Nutrition
680 Science Futuristic Game Theory
1800 Science Artificial Atmosphere

Advanced Biologics

Dust Cosmetics

14000 Science Shared Fields
25000 Science/
18750 Science
Perfect Forecasting Glassteel

Pilgrims[]

Research Cost Applied Sciences Exploration & Expansion Diplomacy & Trading Galactic Warfare
130 Science Hoarding Systems
300 Science Atmospheric Filtration Consensus Systems
680 Science Maximized Exploitation
1800 Science

Deuyivan Construction

Factory Missions

4000 Science

Null-G Fields

Endless Leverage

Inter-Species HR

Sheredyn[]

Research Cost Applied Sciences Exploration & Expansion Diplomacy & Trading Galactic Warfare
40 Science Xenology
130 Science Dust Retrieval
510 Science Dust to Dust
1800 Science Invasive Infrastructures
3000 Science Localized Stasis
5625Science Personal Shielding
25000 Science Quantum Processing Tunneled Comms
36000 Science Privatized Research

Sophon[]

Research Cost Applied Sciences Exploration & Expansion Diplomacy & Trading Galactic Warfare
300 Science Augmented Virtualization
680 Science Self-Organizing Data
1800 Science Dark Matter Condensing
4000 Science Wave Function Control
7500 Science Adoptive Society Imaginary Game Theory
14000 Science Adaptive Ecologies
25000 Science Dust Stimulation

Sowers[]

Research Cost Applied Sciences Exploration & Expansion Diplomacy & Trading Galactic Warfare
300 Science Sociologics
680 Science Artificial Biologics Planetary Landscaping
1800 Science Persistent Bodies Exotic Thermodynamics Concurrent Logistics
7500 Science Tundra Geomorphology

The Sowers also have unique versions of all of the colonization Empire Improvements in the Exploration and Expansion technology tree.

United Empire[]

Research Cost Applied Sciences Exploration & Expansion Diplomacy & Trading Galactic Warfare
130 Science Wealth Systems
1800 Science

Consumption Psychology

Industrial Hegemony

7500 Science Exploitive Algorithms
27000 Science

Seamless Construction

Secret Projects

45000 Science

Dark Energy Shield

Vaulters[]

Research Cost Applied Sciences Exploration & Expansion Diplomacy & Trading Galactic Warfare
Science100

Military-Artisanal Complex

"Pocket" Portal Tech

Science510 Neuro-Coupled Data
Science3000 Stealth Satellites
Science4000 Natural Apertures
Science14000 Defcon Incubators
Science25000 Sub-Quantum Calorimeters
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