For Empire Improvements, see Empire Improvement.
Improvements can be made on any System to accentuate its naturally occurring values of FIDS , at the cost of Industry and/or Dust .
This page contains information on Star System Improvements in Endless Space: Disharmony. For information classic go to Star System Improvement.
Food Improvements[]
Improvement | Effect(s) | Production Cost | Requires | Upkeep |
---|---|---|---|---|
+1 per on Desert, Arctic, Arid, Tundra | 80 | - | -2 | |
Epigenetic Crop Seeding |
+2 per on Ocean, Jungle, Terran +1 per on Desert, Artic, Arid, Tundra |
220 | - | -3 |
Intensive Cultivation Logistics |
+3 per on planet with Explored Moon | 340 |
- |
-5 |
Compact Refrigeration |
+30% on Star System | 800 | ||
Wasteless Supply Chain |
+2 per on Barren, Lava +1 per on Planets, Helium, Methane, Hydrogen, Asteroids |
1440 | -9 | |
Permanent Perennials |
+100% Surplus Bonus in Star System | 3800 | -11 |
Specific Cravers Improvement[]
Improvement | Effect(s) | Production Cost | Upkeep | Replaces |
---|---|---|---|---|
Intensive Cultivation Logistics |
+3 on Explored Moon -50% Locust Points on Planet quality Default |
340 | -5 |
Intensive Cultivation Logistics |
Specific Sowers Improvement[]
Improvement | Effect(s) | Production Cost | Upkeep | Replaces |
---|---|---|---|---|
Inorganic Cultivation |
+3 on Explored Moon +3 on Planets with Moon Temple |
340 | -5 |
Intensive Cultivation Logistics |
Specific Horatio Improvement[]
Improvement | Effect(s) | Production Cost | Upkeep |
---|---|---|---|
Greenhouse Shields |
+20 on Star System | 500 | -3 |
Note: 500 in return for a constant +20 is almost never worthwhile. Only useful in a start-up colony and in that case it takes 10+ turns to build and Farm Exploitation would give you a much better return. Or depending on the Planet types in the System, Sustainable Farms or Epigenetic Crop Seeding are both much cheaper with returns based on not a flat amount.
Specific Harmony Improvement[]
Improvement | Effect(s) | Production Cost | Upkeep | Replaces |
---|---|---|---|---|
Silic Soils |
+1 per on Planet | 80 | -2 |
Industry Improvements[]
Improvement | Effect(s) | Production Cost | Requires | Upkeep |
---|---|---|---|---|
Heavy Isotope Refineries |
+10 on Star System +2 per on Lava +1 per on Desert, Arctic, Arid, Tundra, Methane |
80 | - | -2 |
Interplanetary Transport Network |
+3 per on Lava +2 per on Methane, Asteroids +1 per on Barren +20% on Star System |
220 | - | -3 |
Predictive Logistics |
+2 per on Planets | 800 | - | -5 |
-20% Cost of Improvements on Star System | 14400 | - | -7 | |
Self-Organizing Cities |
-20% Ship Cost on Star System | 2400 | -9 | |
Adaptive Industrial Systems |
100% Surplus converted to | 5000 | -11 |
Specific Sowers Improvement[]
Improvement | Effect(s) | Production Cost | Upkeep |
---|---|---|---|
+3 per on Arctic |
500 | -3 |
Specific Pilgrims Improvement[]
Improvement | Effect(s) | Production Cost | Upkeep |
---|---|---|---|
Factories of the Faithful |
Ability to hide from Enemy Inspection on Star System +30 on Star System |
500 | -3 |
Note: One of the best faction-specific Improvements, this gives you a flat +30 for a reasonable 500 . You get it fairly early, too, about the same research cost as Graviton Manipulation (1800 ).
Specific Automatons Improvement[]
Improvement | Effect(s) | Production Cost | Upkeep | Replaces |
---|---|---|---|---|
Predictive Logistics |
+15% Interest for Stacked on Star System | 800 | -5 |
Predictive Logistics |
Specific Sheredyn Improvement[]
Improvement | Effect | Production Cost | Requires | Upkeep | Replaces |
---|---|---|---|---|---|
Self-Organizing Cities |
-35% Ship Cost on Star System | 3200 | Adamantian | -9 | Self-Organizing Cities |
Dust Improvements[]
Improvement | Effect(s) | Production Cost | Requires | Upkeep |
---|---|---|---|---|
+8 per Colonized Terran, Jungle, Ocean, Arid, Tundra | 80 | - | -2 | |
Careful Sweeping |
+2 per on planet with Explored Moon | 280 | - | -3 |
Abundant Luxuries |
-20% Buyout Bonus on Star System | 450 | - | -5 |
Adaptive Taxation Systems |
+2 per on Planets | 1000 | Orichalcix | -7 |
Automated Investment Intelligence |
+15% on Star System | 3200 | -9 | |
Revenue Zen |
-30% Buyout Bonus on Star System +2 per on Planets |
6000 | -11 |
Specific Amoeba Improvement[]
Improvement | Effect | Production cost | Requires | Upkeep | Replaces |
---|---|---|---|---|---|
Adaptive Tariffs |
+2 per on Planets |
1000 | Orichalcix | -7 |
Adaptive Taxation Systems |
Specific Sheredyn Improvement[]
Improvement | Effect | Production cost | Requires | Upkeep | Replaces |
---|---|---|---|---|---|
Xenotourism Agencies |
+8 per Colonized Terran, Jungle, Ocean, Arid, Tundra |
80 | - | -2 |
Xenotourism Agencies |
Deployment Network |
+250 on Star System -50 on Star System during Production -30% on Star System during Production -30% on Star System during Production |
10 Turns | - | -15 | - |
Science Improvements[]
Improvement | Effect(s) | Production Cost | Requires | Upkeep |
---|---|---|---|---|
+1 per on Planets | 80 | - | -2 | |
+15 on Star System +5% per on Helium, Ocean, Arctic, Barren |
220 | - | -3 | |
+2 per on Asteroids, Helium, Barren, Arctic, Lava +1 per on Hydrogen, Methane |
800 | -5 | ||
+20% on Star System | 1800 | -7 | ||
+40% on Star System | 6000 | -11 |
Specific Sophons Improvement[]
Improvement | Effect(s) | Production Cost | Requires | Upkeep | Replaces |
---|---|---|---|---|---|
Advanced Optics Labs |
+4 per on Hydrogen, Methane +2 per on Asteroids, Helium, Arctic, Lava, Barren |
880 | -5 |
Optics Research Labs | |
Redundant Infrastuctures |
+20% on Ecstatic +5% on Happy +2% on Empire on Fervent |
1100 | - | -5 | - |
Specific Vaulters Improvement[]
Improvement | Effect(s) | Production Cost | Requires | Upkeep |
---|---|---|---|---|
Portal Particle Screens | Links the portals to provide +1% per constructed Aperture One Time Bonus (not affected by additional Improvements, not cumulative) -66% on Empire (during construction) |
15 Turns | -7 |
System Trade Improvements[]
Improvement | Effect(s) | Production Cost | Requires | Upkeep |
---|---|---|---|---|
Extreme Option Exchange |
-15% Upkeep +1 Trade Routes Cap on Star System |
80 | - | -2 |
Borer's Guild Bourse |
+1 Trade Routes Cap on Star System +20% Trade Routes Distance Bonuses on Star System |
220 | - | -3 |
Space Elevators |
+25 Trade Routes Bonuses on Star System |
450 | - | -5 |
Duty Free Spaceports |
+40% Trade Routes Distance Bonuses on Star System |
1000 | Orichalcix | -7 |
Alien Communications |
+2 Trade Routes Cap on Star System |
2660 | -9 | |
Quantum Info Exchange |
+1 Blockade Bypass on Star System |
4400 | -11 |
Specific Amoeba Improvement[]
Improvement | Effect(s) | Production Cost | Upkeep |
---|---|---|---|
Diversity Systems |
+10 per Cooperation Treaty on Star System +10% Trade Route per Cooperation Treaty on Star System |
1000 | -5 |
System Approval Improvements[]
Improvement | Effect(s) | Production Cost | Requires | Upkeep |
---|---|---|---|---|
Infinite Supermarkets |
+25 on Star System | 160 | - | -2 |
Colonial Rights |
+30 on Star System +10% on Ecstatic +10% on Ecstatic +10% on Ecstatic +10% on Ecstatic |
220 | - | -3 |
Unlimited Information Highways |
+30 on Star System -40% Overpopulation Disapproval on Star System |
500 | -7 | |
Corporeal Freedom |
+40 on Star System +5 on Hydrogen, Asteroids, Methane, Helium, Arctic, Desert, Barren, Lava |
2100 | -9 | |
Permanent Vacation |
+50 on Star System -40% Overpopulation Disapproval on Star System |
4400 | -11 |
Specific Amoeba Improvement[]
Improvement | Effect(s) | Production Cost | Upkeep |
---|---|---|---|
Diversity Systems |
+10 per Cooperation Treaty on Star System +10% Trade Route per Cooperation Treaty on Star System |
1000 | -5 |
Specific Sowers Improvement[]
Improvement | Effect(s) | Production Cost | Upkeep | Replaces |
---|---|---|---|---|
Elegant Networks |
+30 on Star System +10% on Ecstatic |
220 | -5 |
Colonial Rights |
System Population Capacity Improvements[]
Improvement | Effect(s) | Production Cost | Requires | Upkeep |
---|---|---|---|---|
Endothermic Structures |
+2 on Tiny +1 on Small |
160 | - | -2 |
Psychological Insulation |
+1 on Planets with Explored Moons +1 on Planets |
800 | - | -4 |
Living Habitats |
+1 on Helium, Methane, Asteroids, Hydrogen | 1800 | - | -6 |
Self-Replicating Habitats |
+2 on Planets | 6000 | -10 |
Specific Horatio Improvement[]
Improvement | Effect(s) | Production Cost | Upkeep | Replaces |
---|---|---|---|---|
Stable Habitats |
+1 on Helium, Methane, Asteroids, Hydrogen +1 on Jungle, Terran, Ocean +1 on Arid, Tundra |
1800 | -6 |
Living Habitats |
Specific Automatons Improvement[]
Improvement | Effect | Production Cost | Requires | Upkeep | Replaces |
---|---|---|---|---|---|
Orbital Superstructures |
+1 on Planets | 5 Turns | - | - | - |
General System Improvements[]
Improvement | Effect(s) | Production Cost | Requires | Upkeep |
---|---|---|---|---|
Colonial Base |
+5 on Star System +5 on Star System +10 Anti Aircraft Defense on Star System |
1.1 (built automatically) |
- | - |
Planetary Institute |
+6 on Star System +6 on Star System +6 on Star System +6 on Star System |
90 | - | -2 |
Hydrosequencing |
+1 per on Planets +1 per on Planets +1 per on Planets +1 per on Planets |
900 | -3 | |
Non-Baryonic Shell |
+2 per on Planets +2 per on Planets +2 per on Planets +2 per on Planets |
5000 | -7 |
Specific United Empire Improvement[]
Improvement | Effect(s) | Production Cost | Upkeep |
---|---|---|---|
Military-Industrial Complex
|
+1 Deposit on each Strategic Resource x2 Strategic Resource bonus on Planets |
1000 | -5 |
Note: This applies only to Strategic Resources and not Luxury Resources, making it less useful.
Specific Automatons Improvement[]
Improvement | Effect(s) | Production Cost | Requires | Upkeep | Replaces |
---|---|---|---|---|---|
Orbital Platforms |
+1% for each of your Ship orbiting on Star System +1% for each of your Ship orbiting on Star System +1% for each of your Ship orbiting on Star System +1% for each of your Ship orbiting on Star System |
1160 | Orichalcix | -7 | - |
Hydrosequencing |
+1 per on Terran +1 per on Planets |
900 | Titanium-70 | -3 |
Hydrosequencing |
Specific Harmony Improvement[]
Improvement | Effect | Production Cost | Upkeep | Replaces |
---|---|---|---|---|
Restoration Grids |
+50% FIS on Planet with Max | 300 | -2 | - |
Contamination Barriers |
Purification of Star System No produced on Colonized Planet |
5 Turns | - | - |
System Influence/Sensors Improvements[]
Improvement | Effect(s) | Production Cost | Requires | Upkeep |
---|---|---|---|---|
Cis-Oort Satellites |
+3 Influence Area on Star System | 120 | - | -1 |
Collaborator Networks |
+2 on Star System + Ability to spy all Fleets orbiting this system |
280 | - | -1 |
Entangled Sensor Array |
+20% Influence Area on Star System | 1000 | - | -2 |
Signal Lenser Array |
+10% on Star System +25% Influence Area on Star System |
2400 | -2 |
Specific Sophons Improvement[]
Improvement | Effect(s) | Production Cost | Requires | Upkeep | Replaces |
---|---|---|---|---|---|
Predictive Sensor Array |
+20% Detection on Star System |
990 | - | -2 |
Entangled Sensor Array |
Ship Building Improvements[]
Improvement | Effect(s) | Production Cost | Requires | Upkeep |
---|---|---|---|---|
Hardened Framing |
+6 Ship XP on Star System | 160 | - | -2 |
Uniform Shielding |
+25% Initial Ship HP on Star System | 800 | - | -4 |
Monohull Constuction |
+10 Ship XP on Star System | 1440 | - | -6 |
Inert Hulls |
+20% Initial Ship HP on Star System +14 Ship XP on Star System |
2900 | -10 |
Specific Hissho Improvement[]
Improvement | Effect(s) | Production Cost | Upkeep |
---|---|---|---|
Wargame Center |
-10% Ship cost while Bushido on Star System +1 Ship XP per Turn if idled on Star System |
280 | -3 |
System Defense Improvements[]
Improvement | Effect(s) | Production Cost | Requires | Upkeep |
---|---|---|---|---|
Stealth Construction |
+25 Defense on Star System | 120 | - | -1 |
Damage Control Centers |
+3 Defense per Defense Shelter on Star System +2 Control Recovery from Invasion on Star System |
200 | - | -2 |
Cloudrippers (AA) |
+1 Collateral Damage against Aircraft on Star System +150 Anti Aircraft Defense per on Star System |
200 | - | -2 |
Impervious Bunkers |
+250 Defense on Star System +15 Defense per on Star System |
280 | - | -1 |
Community Defense |
+40 Defense per on Star System +5 Control Recovery from Invasion on Star System |
1440 | - | -2 |
Dark Energy Rifle |
+60 Defense per on Star System +5 Control Recovery from Invasion on Star System |
2900 | -2 | |
S2S Countermeasures |
+2 Collateral Damage against Aircraft on Star System +250 Anti Aircraft Defense per on Star System |
2660 | - | -3 |
W/P Reflectors |
+1 Collateral Damage against Troops on Star System +5 Defense Shelter on Star System |
2660 | - | -3 |
Massively Parallel Countermeasures |
+3 Collateral Damage against Troops on Star System +9 Defense Shelter on Star System |
2660 | - | -4 |
Starstrikers |
+3 Collateral Damage against Aircraft on Star System +400 Anti Aircraft Defense per on Star System |
2660 | - | -4 |
Specific Automatons Improvement[]
Improvement | Effect(s) | Production Cost | Requires | Upkeep | Replaces |
---|---|---|---|---|---|
Shield Generator |
Stacked will be added to the System Defense |
2660 | - | -2 |
Dark Energy Rifle |
Specific Sheredyn Improvement[]
Improvement | Effect | Production Cost | Requires | Upkeep | Replaces |
---|---|---|---|---|---|
Dust-Enhanced Barriers |
10% Converted into Star System Defense | 2660 | - | -2 |
Dark Energy Rifle |
Specific Vaulters Improvements[]
Improvement | Effect | Production Cost | Requires | Upkeep | Replaces |
---|---|---|---|---|---|
Adaptation Centers |
+5 per Planet Colonized on Star System |
120 | - | -2 on Improvement | Stealth Construction |
Insurgency Academies |
+250 Defense on Star System |
280 | - | -1 on Improvement | Impervious Bunkers |
Reactive Beacons |
+40 Defense per on Star System |
1440 | - | -2 on Improvement | Community Defense |
Unique Faction Improvements[]
Faction | Improvement | Replaces | Effect | Production cost | Requires |
---|---|---|---|---|---|
Amoeba |
Adaptive Tariffs |
Adaptive Taxation Systems |
+2 on Planets -7 on Improvement |
1000 | Orichalcix |
Amoeba |
Diversity Systems |
- |
+10 per Cooperation Treaty on Star System -5 on Improvement |
1000 | - |
Automatons |
Predictive Logistics |
Predictive Logistics |
+15% Interest for Stacked on Star System |
800 | - |
Automatons |
Orbital Platforms |
- |
+1% for each of your Ship orbiting on Star System |
1100 | Orichalcix |
Automatons |
Hydrosequencing |
Hydrosequencing |
+1 per on Terran |
900 | Titanium-70 |
Automatons |
Shield Generator |
Dark Energy Rifle |
Stacked will be added to the System Defense |
2660 | - |
Automatons |
Orbital Superstructures |
- | +1 on Planet | 5 Turns | - |
Cravers |
Intensive Cultivation Logistics |
Intensive Cultivation Logistics |
+3 on Planets with explored Moon -5 on Improvement |
340 | - |
Harmony |
Restoration Grids |
- | +50% FIS on Planet with Max | 300 | - |
Harmony |
Contamination Barriers |
- | Purification of Star System No produced on Colonized Planet |
5 Turns | - |
Hissho |
Wargame Center |
- |
-10% Ship cost while Bushido on Star System -3 on Improvement |
280 | - |
Horatio |
Greenhouse Shields |
- |
+20 on Star System -3 on Improvement |
500 | - |
Horatio |
Stable Habitats |
Living Habitats |
+1 on Helium, Methane, Asteroids, Hydrogen -6 on Improvement |
1800 | - |
Pilgrims |
Factories of the Faithful |
- |
Ability to hide from Enemy Inspection on Star System -3 on Improvement |
500 | - |
Sheredyn |
Xenotourism Agencies |
Xenotourism Agencies | +8 per Colonized Terran +8 per Colonized Jungle +8 per Colonized Ocean +8 per Colonized Arid +8 per Colonized Tundra +1 per on Terran |
80 | - |
Sheredyn |
Deployment Network |
- | +250 on Star System
-50 on Star System during construction -15 on Improvement |
10 Turns | - |
Sheredyn |
Self-Organizing Cities |
Self-Organizing Cities |
-35% Ship Cost on Star System
-9 on Improvement |
3200 | Adamantian |
Sheredyn |
Dust-Enhanced Barriers |
Dark Energy Rifle |
10% Converted into Star System Defense
-2 on Improvement |
2660 | - |
Sophons |
Advanced Optics Labs |
Optics Research Labs |
+4 per on Hydrogen, Methane +2 per on Asteroids, Helium, Arctic, Lava, Barren -5 on Improvement |
880 | Anti-Matter |
Sophons |
Predictive Sensor Array |
Signal Lenser Array |
+20% Detection on Star System -2 on Improvement |
990 | - |
Sophons |
Redundant Infrastuctures |
- |
+20% on Ecstatic -5 on Improvement |
1100 | - |
Sowers |
Elegant Networks |
Colonial Rights |
+30 on Star System -5 on Improvement |
220 | - |
Sowers |
Inorganic Cultivation |
Intensive Cultivation Logistics |
+3 on Planets with explored Moon -5 on Improvement |
340 | - |
Sowers |
Extreme Infrastructures |
- |
+3 on Arctic -3 on Improvement |
500 | - |
United Empire |
Military-Industrial Complex |
- |
+1 deposit size on each Strategic Resource -5 on Improvement |
1000 | - |
Vaulters | Adaptation Centers | Stealth Construction |
+5 per Planet Colonized on Star System -2 on Improvement |
120 | - |
Vaulters | Insurgency Academies | Impervious Bunkers |
+250 Defense on Star System -1 on Improvement |
280 | - |
Vaulters | Reactive Beacons | Community Defense |
+40 Defense per on Star System -2 on Improvement |
1440 | - |
Vaulters | Portal Particle Screens | - |
Links the portals to provide +1% per constructed Aperture -66% on Star System -7 on Improvement |
15 Turns | Adamantian |