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Defense Module

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Flak modules Edit

Flak modules has a chance to intercept missile per round

Defense Interception accuracy Industry Tonnage Military power Requires Technology
Offensive Chaff 13 3 7 6 N/A Isotope Fabrication
Extended Fields 19 5 8 10 N/A Integrated Structures
Fusion Pellets 32 9 9 18 N/A Advanced Reactives
Dense Plasma Shields 52 14 10 26 N/A Mobile Gauss Platforms
Superdense Armor 80 20 11 38 Hexaferrum Space Ablatives
Lepton Shielding 120 26 12 53 N/A Seamless Construction
Implosive Shielding 180 35 14 72 Hexaferrum Nonbaryonic Filtering
Dark Shielding 255 45 16 94 N/A Portable Nonbaryonics
A-Entropic Fields 340 58 18 125 N/A Quark Destabilization

Shield modules Edit

Shield modules absorb a certain amount of beam weapon damage per round.

Defense Absorption per round Industry Tonnage Military power Requires Technology
Reflective Isotopes 15 5 8 10 N/A HE Batteries
Active Mirroring 25 9 9 18 N/A Advanced Fusion Power
Plasma Fields 40 14 10 26 Anti-Matter Plasma Payloads
Plasmoid Shields 57 20 11 38 N/A Condensed Plasma
Quantum Damping 80 26 12 53 N/A Entangled Systems
Particle Attractor 110 35 14 72 Anti-Matter Ultradense Extrusion
Transformative Shields 155 45 16 94 N/A Dark Matter Stasis
Ablative Wave Shield 200 58 18 125 N/A Controlled Entropy

Deflector modules Edit

Deflector modules block a certain number of kinetic projectiles per round.

Defense Deflection per round Industry Tonnage Military power Requires Technology
Layered Hulls 2 2 6 4 N/A N/A
High Isotope Plating 4 3 7 6 N/A Advanced Machining
Depleted Armor 7 5 8 10 N/A Unstable Isotope Manipulation
Precision Plating 10 9 9 18 N/A High Albedo Alloys
Magnetic Deflection 13 14 10 26 N/A Hypermagnetics
Plasma Deflection 17 20 11 38 Anti-Matter Hypermagnetic Shielding
Velocity Converter 22 26 12 53 N/A Lepton Manipulation
Dark Deflectors 27 35 14 72 N/A Quantum Inert Alloys
Charmed Defenses 33 45 16 94 Siderite Quark Effect Weapons
Impenetrable Hulls 39 58 18 125 N/A A-Entropic Materials

Disharmony Edit

In Disharmony, damage is divided by 1 + (Defense / Hull Weakness).

Name Class Level Cost Weight MP Defense
Layered Hulls Kinetic 1 4 8 10 200
High Isotope Plating Kinetic 2 16 10 20 300
Depleted Armor Kinetic 3 70 12 40 420
Reflective Isotopes Laser 1 4 6 8 120
Active Mirroring Laser 2 24 8 16 200
Plasma Fields Laser 3 70 10 32 300
Offensive Chaff Missile 1 8 4 5 60
Extended Fields Missile 2 24 6 10 120
Fusion Pellets Missile 3 70 8 20 200
Ships
Classes FighterBomberTransportCorvetteDestroyerCruiserBattleshipDreadnought
Modules Weapon ModuleDefense ModuleSupport Module

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