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For an overview of all factions, see Factions.
Craver Emperor

The Emperor of the Cravers

The Cravers are one of the playable factions in Endless Space. Part machine, part-insect, their hive has only one goal: to consume. 

Background[]

Origins[]

The Cravers were created by the Virtual Endless to use as a weapon against the Concrete Endless. They would swarm the enemy and use any available resources to feed the hive, replenishing their numbers and strength.

Before long, the Virtuals realized the threat this new race posed to the galaxy, so they marooned them onto an isolated planet and then bombed the surface in an attempt to eliminate them.

However, the war with the Concrete eliminated the Virtuals before the Virtuals were able to eliminate the Cravers. The insectoid race rebuilt its "civilization" and eventually learned to become a space faring race. The hive, at long last, could begin truly feeding.[1]

Society[]

Endless Space - Cravers Invasion

Craver invasion of a planet

The Cravers live in a colony, a superorganism. Somewhat like the ants and bees of Earth, they are biologically divided into different subtypes. The lowest ranks are not capable of independent thought: that is reserved for higher subtypes like the "Bishop" level. To a certain degree, the Cravers rely on pheromones to communicate.

Reproduction is accomplished through not one, but multiple queens.[2]

The society has no idea of peace. The concepts of diplomacy, peace, or mercy mean nothing to them. They only know war. The other races are merely prey. Prey that can fight back, but prey nonetheless. As a matter of fact, should the Cravers cease expanding, they will deplete whatever resources they control, and the society might consume itself.[3]

Traits[]

Cravers Affinity

+1 Locust Point (LP) per turn on each colonized planet.

+25% FIDS for the first 40 LP, -25% after 60.

Cravers Faction-Specific Technologies

Arid Epigenetics

Unlocks the Technology of the same name. Trait-plus-trans
Advanced Machining

Unlocks the Technology of the same name.

Trait-plus-trans
Militarists -20% Ship Cost on Empire. Trait-2plus-trans
Knowledge Gathering +40 16px-science added to the current research for each destroyed enemy Command Points on Empire. Trait-2plus-trans
Big Fleets +2 Command Points Cap on Empire. Trait-2plus-trans
Crowded Planets

+1 PopulationCapacitySmall on Medium.

+1 PopulationCapacitySmall on Small.

+1 PopulationCapacitySmall on Tiny.

Trait-plus-trans
Eternal War Can't be at peace with other factions. Trait-minus-trans

Cravers Faction-Specific Technologies (in Disharmony)[]

Benefit Wing & Cost Name Effects
Seed Ship n/a n/a Cravers seed Vector VECTOR Ship Class

-50% Support Module Civilian 1009weightSmall on Ship

T0 Ship n/a n/a Cravers T0 Raider RAIDER Ship Class

-50% Support Module Invasion 1009weightSmall on Ship

T2 Ship Exploration and Expansion13016px-science Efficient Shielding Cravers T2 Marauder MARAUDER Ship Class

-25% Fighters 1009weightSmall on Ship

T4 Ship Exploration and Expansion68016px-science Baryonic Shielding Cravers T4 Predator PREDATOR Ship Class

-30% Troops 1009weightSmall on Ship

T6 Ship Exploration and Expansion400016px-science Applied Atmospherics Cravers T6 Reaper REAPER Ship Class

-30% Bombers 1009weightSmall on Ship

T7 Ship Exploration and Expansion750016px-science Non-Baryonic Shielding Cravers T7 Annihilator ANNIHILATOR Ship Class

+15 Approval on Star System

Unique Diplomacy and Trading13016px-science Radiation Hardiness Research-improved-hatcheries Improved Hatcheries
  • -25% Upkeep on Ships
Improved Diplomacy and Trading13016px-science Relativistic Economics Research-xenolinguistics-cravers

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Research-extreme-option-exchange

Xenolinguistics

Unlocks:

Replaces: Xenolinguistics

Unlocks: Cease Fire and Offer Peace

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Default Version: Extreme Option Exchange

  • -15% Upkeep
  • +1 Trade Routes Cap on Star System
  • -2 Dust on improvement

Cost : 80 Industry

Improved Diplomacy and Trading68016px-science Accelerated Yields

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Replaces: Planetary Landscaping

Research-hyper-scale-farms

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Research-inorganic-cultivation

Default Version: Hyper-Scale Farms
  • +3 Food per Population on Terran
  • +3 Food per Population on Planet
  • +2 Food per Population on Ocean
  • +2 Food per Population on Jungle
  • +1 Food per Population on Tundra
  • +1 Food per Population on Arid

Cost: 52 Industry

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Intensive Cultivation Logistics

  • +3 Food per Population on Planets with an explored Moon
  • -50% Locust Points on Planet Quality (Default)
  • -5 Dust on improvement

Cost: 340 Industry

Replaces: Intensive Cultivation Logistics

  • +3 Food per Population on Planets with an explored Moon
  • -5 Dust on improvement

Cost: 340 Industry

Improved Diplomacy and Trading180016px-science Quantum Swarming

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Replaces: Quantum Communications

Research-efficient-slaves

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Research-collaborator-networks

Efficient Slaves
  • +1 Command Points per new Ship Class unlocked
  • +2 Command Points if all Ship Classes unlocked

Replaces: C3 Systems

1 Command Points per new Ship Class unlocked

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Default Version: Collaborator Networks

  • + Ability to Spy all Fleets orbiting this System
  • +2 Detection on Star System
  • -1 Dust on improvement

Cost: 280 Industry

Unique Diplomacy and Trading180016px-science Groupthink Research-hive-mindcast Hive Mindcast

0.5% of Military Power becomes bonus Approval on Systems (0.1% in Classic Endless Space)

Cheaper Diplomacy and Trading400016px-science

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Replaces: 3600016px-science

Distributed Hives

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Replaces: Galactic Trade Center

Starsystem-improvement-zen-revenue

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Research-c5-systems

Default Version: Revenue Zen
  • -30% Buyout Bonus on Star System
  • +2 Dust per Population on Planets
  • -11 Dust on improvement

Cost: 6000 Industry, Requires: Hyperium Hyperium, Orichalcix Orichalcix

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Default Version: C5 Systems

+4 Command Points Cap on Empire

Unique Exploration and Expansion2500016px-science Extreme Extraction Research-high-tolerance-reactors
High-Tolerance Reactors[]
  • +5% Damage per Depleted Planets on Ships
  • +5% Invasion Power per Depleted Planets on Ship
Improved Galctic Warfare4500016px-science Anti-Graviton Fields Research-neutrino-pulsion Neutrino Pulsion
  • +15% Critic Chance on Fleet Weapons
  • +20% Damage Max on Fleet Weapons
  • +20% Damage Min on Fleet Weapons
  • +15% Defense on Fleet Defenses

Cost: 1040 Industry Weight: 20% Tonnage, Requires: Anti-Matter Anti-Matter

Replaces: Neutrino Pulsion

  • +10% Critic Chance on Fleet Weapons
  • +15% Damage Max on Fleet Weapons
  • +15% Damage Min on Fleet Weapons
  • +10% Defense on Fleet Defenses

Cost: 1300 Industry Weight: 20% Tonnage, Requires: Anti-Matter Anti-Matter

Steam Achievements[]

Not Independence Day
Not Independence Day
Win a Supremacy Victory with the Cravers
There's no Taste Like Home
There's no Taste Like Home
As Cravers, have your home planet not depleted at turn 80, without having lost your home system


Notes[]

  • A player using Cravers should be focused exclusively on expansion. No heed should be paid to other empires, as they cannot be allied with anyways. Early game, LP bonuses can provide more than sufficient Industry to steadily pump out colony ships and military ships. To get the most out of the bonus period for each planet, focus on food and perform in-system colonization only when already colonized planets are population capped. Mid game might slow the Cravers down somewhat in terms of production, as planets begin to get depleted quicker than fresh planets can be claimed. Despite this, however, a Craver should be actively looking for fleets to attack for Science, and Systems to invade for FIDS in general. By the time late game roles around, Cravers have the most impressive fleets, on par with the Hissho, thanks to a unique research option that gives them massive CP caps on their empire. At this point, economy will have slowed to a crawl on most systems, though determined assaults on enemy systems can win through simple attrition.

References[]

  1. http://www.amplitude-studios.com/Articles/THE-CRAVERS
  2. Distributed Hives tech description
  3. Faction introduction video
Factions
Playable Factions AmoebaAutomatonsCraversHarmonyHisshoHoratio
PilgrimsSheredynSophonsSowersUnited EmpireVaulters
Non-Playable Factions DeuyivanDust CollectiveEndlessOros Gec
PiratesPlocynosUnknownVirus
Other Information Custom factions
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