At first glance, the Battleship's role may seem indistinguishable from that of a Cruiser. Cruisers are all-around vessels, doing most things reasonably well. In contrast, the Defense Module bonus of Battleships is best used for stacking huge numbers of Defense Modules. Battleships can be near immune to most weapons if done right. As such, Battleships are best deployed in heavy engagements where you wouldn't normally expect smaller ships to survive. Useful...
Although not as well-rounded as the Cruiser, well-armored Battleships make excellent brawlers. These Ships are effective escorts for Dreadnoughts, and can even stand on their own as the core of your fleets.
|United Empire||100 (160)||1680||200||Battleship|
Hull-specifications in DisharmonyEdit
Battleships sport 3 Special-Module-Slots. This means Battleships give more Special slots per Command point than most other Hulls, save the Destroyer.
|Faction||Hull Specifications||Construction Effects|
|Amoeba||-30% point defense module||N/A|
|Automatons||-25% support module armour||N/A|
|Cravers||-30% bomber module||N/A|
|Harmony||-50% support module power||-50% on population growth on star system|
|Hissho||-30% bomb against buildings||N/A|
|Horatio||-30% troop module||N/A|
|Pilgrims||-50% support module scout||N/A|
|Sheredyn||-30% bomb against buildings||N/A|
|Sophons||-25% defense module||N/A|
|Sowers||-30% support module repair||N/A|
|United Empire||-15% ship cost on star system||N/A|
|Vaulters||-15% ship cost on star system||N/A|
|Classes||Fighter • Bomber • Transport • Corvette • Destroyer • Cruiser • Battleship • Dreadnought|
|Modules||Weapon Module • Defense Module • Support Module|