Hero Abilities
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Added by SirFlipperAs Heroes level up, players are given points to put towards Abilities. Some Abilities will increase the Hero's attribute scores, while other Abilities will offer more specific bonuses. As the Hero has a maximum level of 20 it means that you can pick 19 Abilities (or 20 if you pick up Cyberskilled).
Some Abilities require the Hero to have a specific Hero Class.
List of abilities
Edit
| Icon | Ability | Levels | Class | Effect | Unlocked by |
|---|---|---|---|---|---|
| | Assailant | 3 | Any | +3/3/4 Offense on Hero | - |
| Defender | 3 | Any | +3/3/4 Defense on Hero | - | |
| Director | 3 | Any | +3/3/4 Labor on Hero | - | |
| Negotiator | 3 | Any | +3/3/4 Wit on Hero | - | |
| Veteran | 4 | Any | +1/1/1/2 all attributes on Hero | Assailant 1 Defender 1 Director 1 Negotiator 1 | |
| Hardy Constitution | 1 | Any | -40% Healing cost on Hero | Veteran 1 | |
| Ground Pounder | 3 | Any | +3/3/4 Melee on Hero | Veteran 1 | |
| Dust Wielder | 2 | Any | -30%/-50% Ability |
Veteran 2 | |
| Cyberskilled | 1 | Any | +2 Ability points on Hero | Veteran 4 | |
| Civil Engineering | 1 | Administrator | +15 | Director 1 | |
| Efficient Schooling | 1 | Administrator | +20% | Director 3 | |
| Ministry of Propaganda | 2 | Administrator | +30/40 | Director 1 | |
| Crop Geneticist | 2 | Administrator | +20/30 | Director 1 | |
| Motivational Leader | 1 | Administrator | +20% | Director 2 | |
| Emergency Preparedness | 2 | Administrator | +4/6 Defense | Defender 1 | |
| Black Marketeer | 1 | Administrator | +50% | Negotiator 2 | |
| Savvy Business | 3 | Corporate | +2%/3%/4% Trade Routes Bonuses per Wit on Star System | Veteran 1/2/3 | |
| Co-opetition | Co-opetition | 1 | Corporate | +10 | Negotiator 1 |
| Dust Miser | Dust Miser | 1 | Corporate | +10 | Negotiator 1 |
| Smart Investor | 2 | Corporate | +20%/30% Trade Routes Bonuses on Star System | Negotiator 1 | |
| Value Creator | 2 | Corporate | +1/2 Trade Routes on Star System | Negotiator 3 | |
| Security Specialist | 1 | Corporate | +4 | Defender 1 | |
| Industry-Academic Partnership | 1 | Corporate | +20% | Negotiator 2 | |
| Battle Action: Dust Warheads | 1 | Commander | Battle Action: +25% Critical Chance on Player's Kinetics (Block: +15%) +25% Critical Chance on Player's Missiles (Block: +15%) | Assailant 1 | |
| Battle Action: Ultimate Defense | 1 | Commander | Battle Action: +25% Defenses (Block: +15%) | Defender 2 | |
| Engine Tuner | 2 | Commander | +2/+3 | Assailant 1 or Defender 1 | |
| Commander-in-Chief | 2 | Commander | +0.5/+1 XP on Fleet | Ground Pounder 1 | |
| Fearless Foe | 1 | Commander | +25% Hero Offense and Defense Attributes during a Battle if the Enemy Fleet has a Hero | Veteran 2 | |
| Team Spirit | 1 | Commander | +1 Defense on Hero +3 Offense on Hero |
Veteran 2 or Assailant 2 | |
| Battle Action: Emergency Shelter | 1 | Commander | Battle Action: Destroyed Ships during this phase will be considered as still alive after the end of the Battle with 5% of their Max | Veteran 3 | |
| Hyper Driven | 1 | Commander | -3 turns before Hero can be moved to a new assignment | Cyberskilled | |
| Inside Informant | 2 | Commander | +0.25/0.5 | Dust Wielder 1 | |
| Insight | 2 | Commander | +0.25/0.5 | Veteran 4 | |
| Tactician | 2 | Pilot | -6%/-7% Accuracy to Enemy Weapons | Assailant 1 or Defender 1 | |
| Battle Action: Dust Barrier | 1 | Pilot | Battle Action: +25% of Max | Defender 1 | |
| Tinkerer | 2 | Pilot | +2/3 Defense on Hero +1/2 Offense on Hero | Engine Tuner 1 | |
| Lethal Modder | 1 | Pilot | +3 Offense on Hero | Tinkerer 1 | |
| Defense Systems Specialist | 1 | Pilot | +4 Defense on Hero | Tinkerer 1 | |
| Battle Action: Power Convergence | 1 | Pilot | Battle Action: +300% Efficiency to next Phase's Battle Action | Dust Wielder 1 | |
| Battle Action: Gravity Well | 1 | Pilot | Battle Action: -10% Damage on Enemy's Weapons (Block: -10%) +10% Damage on Player's Weapons (Block: +10%) | Lethal Modder | |
| Harvester | 1 | Pilot | +50 | Dust Wielder 2 | |
| Foresight | 1 | Adventurer | +5 +10 | Defender 1 | |
| | Battle Action: Armor Weakpoint | 1 | Adventurer | Battle Action: -20% to Enemy Defenses (Block: -20%) | Veteran 1 |
| Battle Action: Illusion | 1 | Adventurer | Battle Action: Creates an Illusion (Decoy Ships) based on 40% Fleet CP (Block +10%) | Dust Wielder 1 | |
| Fast Reboot | 2 | Adventurer | +5/+2% | Veteran 1 | |
| Rapid Adaptation | 1 | Adventurer | +5 +2% | Fast Reboot 1 | |
| Blockade Runner | 1 | Adventurer | +1 Blockade Bypass on Star System | Inside Informant 1 | |
| | Battle Action: Beam Surge | 1 | Adventurer | Battle Action: +30% Critical Chance on Player's Lasers (Block: +20%) | Ground Pounder 1 |
| Master Hacker | 1 | Adventurer | The Player can benefit from another Faction's | Veteran 3 | |
| Saboteur | 1 | Adventurer | +20 | Master Hacker | |
| Dirty Tricks | 1 | Adventurer | +8 Melee on Hero +2 Offense on Hero | Master Hacker | |
| Fearless Foe | 1 | Adventurer | +25% Hero Offense and Defense Attributes during a Battle if the Enemy Fleet has a Hero | Veteran 2 | |
| Hyper Driven | 1 | Adventurer | -3 turns before Hero can be moved to a new assignment | Cyberskilled |